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The Java™ Tutorials
Language Basics
Variables
Primitive Data Types
Arrays
Summary of Variables
Questions and Exercises
Operators
Assignment, Arithmetic, and Unary Operators
Equality, Relational, and Conditional Operators
Bitwise and Bit Shift Operators
Summary of Operators
Questions and Exercises
Expressions, Statements, and Blocks
Questions and Exercises
Control Flow Statements
The if-then and if-then-else Statements
The switch Statement
The while and do-while Statements
The for Statement
Branching Statements
Summary of Control Flow Statements
Questions and Exercises
Trail: Learning the Java Language
Lesson: Language Basics
Section: Variables
Home Page >Learning the Java Language >Language Basics
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The Java Tutorials have been written for JDK 8. Examples and practices described in this page don't take advantage of improvements introduced in later releases and might use technology no longer available.
SeeDev.java for updated tutorials taking advantage of the latest releases.
SeeJava Language Changes for a summary of updated language features in Java SE 9 and subsequent releases.
SeeJDK Release Notes for information about new features, enhancements, and removed or deprecated options for all JDK releases.

Primitive Data Types

The Java programming language is statically-typed, which means that all variables must first be declared before they can be used. This involves stating the variable's type and name, as you've already seen:

int gear = 1;

Doing so tells your program that a field named "gear" exists, holds numerical data, and has an initial value of "1". A variable's data type determines the values it may contain, plus the operations that may be performed on it. In addition toint, the Java programming language supports seven otherprimitive data types. A primitive type is predefined by the language and is named by a reserved keyword. Primitive values do not share state with other primitive values. The eight primitive data types supported by the Java programming language are:

In addition to the eight primitive data types listed above, the Java programming language also provides special support for character strings via thejava.lang.String class. Enclosing your character string within double quotes will automatically create a newString object; for example,String s = "this is a string";.String objects areimmutable, which means that once created, their values cannot be changed. TheString class is not technically a primitive data type, but considering the special support given to it by the language, you'll probably tend to think of it as such. You'll learn more about theString class inSimple Data Objects

Default Values

It's not always necessary to assign a value when a field is declared. Fields that are declared but not initialized will be set to a reasonable default by the compiler. Generally speaking, this default will be zero ornull, depending on the data type. Relying on such default values, however, is generally considered bad programming style.

The following chart summarizes the default values for the above data types.

Data TypeDefault Value (for fields)
byte0
short0
int0
long0L
float0.0f
double0.0d
char'\u0000'
String (or any object)  null
booleanfalse

Local variables are slightly different; the compiler never assigns a default value to an uninitialized local variable. If you cannot initialize your local variable where it is declared, make sure to assign it a value before you attempt to use it. Accessing an uninitialized local variable will result in a compile-time error.

Literals

You may have noticed that thenew keyword isn't used when initializing a variable of a primitive type. Primitive types are special data types built into the language; they are not objects created from a class. Aliteral is the source code representation of a fixed value; literals are represented directly in your code without requiring computation. As shown below, it's possible to assign a literal to a variable of a primitive type:

boolean result = true;char capitalC = 'C';byte b = 100;short s = 10000;int i = 100000;

Integer Literals

An integer literal is of typelong if it ends with the letterL orl; otherwise it is of typeint. It is recommended that you use the upper case letterL because the lower case letterl is hard to distinguish from the digit1.

Values of the integral typesbyte,short,int, andlong can be created fromint literals. Values of typelong that exceed the range ofint can be created fromlong literals. Integer literals can be expressed by these number systems:

For general-purpose programming, the decimal system is likely to be the only number system you'll ever use. However, if you need to use another number system, the following example shows the correct syntax. The prefix0x indicates hexadecimal and0b indicates binary:

// The number 26, in decimalint decVal = 26;//  The number 26, in hexadecimalint hexVal = 0x1a;// The number 26, in binaryint binVal = 0b11010;

Floating-Point Literals

A floating-point literal is of typefloat if it ends with the letterF orf; otherwise its type isdouble and it can optionally end with the letterD ord.

The floating point types (float anddouble) can also be expressed using E or e (for scientific notation), F or f (32-bit float literal) and D or d (64-bit double literal; this is the default and by convention is omitted).

double d1 = 123.4;// same value as d1, but in scientific notationdouble d2 = 1.234e2;float f1  = 123.4f;

Character and String Literals

Literals of typeschar andString may contain any Unicode (UTF-16) characters. If your editor and file system allow it, you can use such characters directly in your code. If not, you can use a "Unicode escape" such as'\u0108' (capital C with circumflex), or"S\u00ED Se\u00F1or" (Sí Señor in Spanish). Always use 'single quotes' forchar literals and "double quotes" forString literals. Unicode escape sequences may be used elsewhere in a program (such as in field names, for example), not just inchar orString literals.

The Java programming language also supports a few special escape sequences forchar andString literals:\b (backspace),\t (tab),\n (line feed),\f (form feed),\r (carriage return),\" (double quote),\' (single quote), and\\ (backslash).

There's also a specialnull literal that can be used as a value for any reference type.null may be assigned to any variable, except variables of primitive types. There's little you can do with anull value beyond testing for its presence. Therefore,null is often used in programs as a marker to indicate that some object is unavailable.

Finally, there's also a special kind of literal called aclass literal, formed by taking a type name and appending ".class"; for example,String.class. This refers to the object (of typeClass) that represents the type itself.

Using Underscore Characters in Numeric Literals

In Java SE 7 and later, any number of underscore characters (_) can appear anywhere between digits in a numerical literal. This feature enables you, for example. to separate groups of digits in numeric literals, which can improve the readability of your code.

For instance, if your code contains numbers with many digits, you can use an underscore character to separate digits in groups of three, similar to how you would use a punctuation mark like a comma, or a space, as a separator.

The following example shows other ways you can use the underscore in numeric literals:

long creditCardNumber = 1234_5678_9012_3456L;long socialSecurityNumber = 999_99_9999L;float pi =  3.14_15F;long hexBytes = 0xFF_EC_DE_5E;long hexWords = 0xCAFE_BABE;long maxLong = 0x7fff_ffff_ffff_ffffL;byte nybbles = 0b0010_0101;long bytes = 0b11010010_01101001_10010100_10010010;

You can place underscores only between digits; you cannot place underscores in the following places:

The following examples demonstrate valid and invalid underscore placements (which are highlighted) in numeric literals:

//Invalid: cannot put underscores//adjacent to a decimal pointfloat pi1 = 3_.1415F;//Invalid: cannot put underscores //adjacent to a decimal pointfloat pi2 = 3._1415F;//Invalid: cannot put underscores //prior to an L suffixlong socialSecurityNumber1 = 999_99_9999_L;// OK (decimal literal)int x1 = 5_2;//Invalid: cannot put underscores//At the end of a literalint x2 = 52_;// OK (decimal literal)int x3 = 5_______2;//Invalid: cannot put underscores//in the 0x radix prefixint x4 = 0_x52;//Invalid: cannot put underscores//at the beginning of a numberint x5 = 0x_52;// OK (hexadecimal literal)int x6 = 0x5_2; //Invalid: cannot put underscores//at the end of a numberint x7 = 0x52_;
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