CUDA texture descriptor
Texture address mode for up to 3 dimensions
Texture Border Color
Disable any trilinear filtering optimizations.
Texture filter mode
Limit to the anisotropy ratio
Upper end of the mipmap level range to clamp access to
Lower end of the mipmap level range to clamp access to
Mipmap filter mode
Offset applied to the supplied mipmap level
Indicates whether texture reads are normalized or not
Texture read mode
Perform sRGB->linear conversion during texture read
Enable seamless cube map filtering.