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Walkthrough: Create a traditional Windows desktop application (C++)

  • 2025-03-17
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In this article

This walkthrough explains how to create a traditional Windows desktop application in Visual Studio. The application you create uses the Windows API to displayHello, Windows desktop! in a window. You can use the code that you develop in this walkthrough as a pattern to create Windows desktop applications.

The Windows API (also known as the Win32 API, Windows Desktop API, and Windows Classic API) is a C-language-based framework for creating Windows applications. It has been used to create Windows applications for decades. More advanced and easier-to-program frameworks have been built on top of the Windows API, for example, the MFC, ATL, and .NET frameworks. Even the most modern Windows Runtime code for UWP and Store apps written in C++/WinRT uses the Windows API underneath. For more information about the Windows API, seeWindows API Index.

Important

TheBuild the code section at the end of this article shows the complete code. This walkthrough covers the various pieces of code that go into a Windows app, but some details are omitted in the code snippets to focus on the most important parts. You can copy the complete code and paste it into your project at the end.

Prerequisites

  • Microsoft Windows 7 or later versions. We recommend Windows 11 or later for the best development experience.

  • Visual Studio. For information on how to download and install Visual Studio, seeInstall Visual Studio. When you run the installer, make sure that theDesktop development with C++ workload is checked. Don't worry if you didn't install this workload when you installed Visual Studio. You can run the installer again and install it now.

    Screenshot of the Desktop development with C plus plus workload in the Visual Studio Installer.

  • A basic understanding of how to use the Visual Studio IDE. If you've used Windows desktop apps before, you can probably keep up. For an introduction, seeVisual Studio IDE feature tour.

  • Some familiarity with the C++ language. Don't worry, we don't do anything too complicated.

Create a Windows desktop project

Follow these steps to create your first Windows desktop project. As noted at the beginning of this article, the completed code is available in theBuild the code section at the end of the walkthrough. Go ahead and follow the steps to create the project, but hold off pasting the following sections of code until the end, when the complete application code is presented. Some details are omitted in the code snippets to focus on the most important parts. You can copy the complete code and paste it into your project at the end.

To see the steps for your preferred version of Visual Studio, use theVersion selector located at the top of the table of contents on this page.

To create a Windows desktop project in Visual Studio

  1. From the main menu, chooseFile >New >Project to open theCreate a New Project dialog box.

  2. At the top of the dialog, setLanguage toC++, setPlatform toWindows, and setProject type toDesktop.

  3. From the filtered list of project types, chooseWindows Desktop Wizard then chooseNext. In the next page, enter a name for the project, for example,DesktopApp.

  4. Choose theCreate button to create the project.

  5. TheWindows Desktop Project dialog now appears. In theApplication type dropdown, make sure you selectDesktop application (.exe). Since we're making a Windows application, choosing Console Application results in a project that won't build given the code we're going to use. Then, underAdditional options, selectEmpty project. ChooseOK to create the project.

  6. InSolution Explorer, right-click theDesktopApp project, chooseAdd, and then chooseNew Item.

    Animation showing adding a new item to DesktopApp Project in Visual Studio 2019.

    The animation shows right-clicking on the project name in Solution Explorer, choosing Add in the menu that appears, and then choosing New Item.

  7. In theAdd New Item dialog box, selectC++ File (.cpp). In theName box, type a name for the file, for example,HelloWindowsDesktop.cpp. ChooseAdd.

    Screenshot of the Add New Item dialog box in Visual Studio 2019. The C plus plus File (.cpp) option is selected. The name field is set to Hello Windows Desktop.cpp.

Your project is now created and your source file is opened in the editor.

To create a Windows desktop project in Visual Studio 2017

  1. On theFile menu, chooseNew and then chooseProject.

  2. In theNew Project dialog box, in the left pane, expandInstalled >Visual C++, then selectWindows Desktop. In the middle pane, selectWindows Desktop Wizard.

    In theName box, type a name for the project, for example,DesktopApp. ChooseOK.

    Screenshot of the New Project dialog box in Visual Studio 2017. The item Windows Desktop Wizard is selected. The name textbox says DesktopApp.

  3. In theWindows Desktop Project dialog, underApplication type, selectWindows application (.exe). UnderAdditional options, selectEmpty project. Make surePrecompiled Header isn't selected. ChooseOK to create the project.

  4. InSolution Explorer, right-click theDesktopApp project, chooseAdd, and then chooseNew Item.

    An animation showing adding a new item to DesktopApp Project in Visual Studio 2017.

    The animation shows right-clicking on the project name in Solution Explorer, choosing Add in the menu that appeared, and then choosing New Item.

  5. In theAdd New Item dialog box, selectC++ File (.cpp). In theName box, type a name for the file, for example,HelloWindowsDesktop.cpp. ChooseAdd.

    Screenshot of the Add New Item dialog box in Visual Studio 2017. Visual C plus plus is selected on the left and the C plus plus File option is highlighted.

Your project is now created and your source file is opened in the editor.

To create a Windows desktop project in Visual Studio 2015

  1. On theFile menu, chooseNew and then chooseProject.

  2. In theNew Project dialog box, in the left pane, expandInstalled >Templates >Visual C++, and then selectWin32. In the middle pane, selectWin32 Project.

    In theName box, type a name for the project, for example,DesktopApp. ChooseOK.

    Screenshot of the New Project dialog box in Visual Studio 2015 with the Win32 Project option highlighted, and DesktopApp typed in the Name text box.

  3. On theOverview page of theWin32 Application Wizard, chooseNext.

    Screenshot of the dialog box in Visual Studio 2015 that shows the Win32 Application Wizard Overview page.

  4. On theApplication Settings page, underApplication type, selectWindows application. UnderAdditional options, uncheckPrecompiled header, then selectEmpty project. ChooseFinish to create the project.

  5. InSolution Explorer, right-click the DesktopApp project, chooseAdd, and then chooseNew Item.

    Animation showing adding a new item to DesktopApp Project in Visual Studio 2015.

    The animation shows right-clicking on the project name in Solution Explorer, choosing Add in the menu that appears, and then choosing New Item.

  6. In theAdd New Item dialog box, selectC++ File (.cpp). In theName box, type a name for the file, for example,HelloWindowsDesktop.cpp. ChooseAdd.

    Screenshot of the Add New Item dialog box in Visual Studio 2015 with Visual C plus plus selected and the C plus plus File option highlighted.

Your project is now created and your source file is opened in the editor.

The code

Next, learn how to create the code for a Windows desktop application in Visual Studio.

Where code starts running in a Windows desktop application

  1. Just as every C application and C++ application must have amain function as its starting point, every Windows desktop application must have aWinMain function.WinMain has the following syntax.

    int WINAPI WinMain(   _In_ HINSTANCE hInstance,   _In_opt_ HINSTANCE hPrevInstance,   _In_ LPSTR     lpCmdLine,   _In_ int       nCmdShow);

    For information about the parameters and return value of this function, seeWinMain entry point.

    Note

    What are all those extra words, such asWINAPI, orCALLBACK, orHINSTANCE, or_In_? The traditional Windows API uses typedefs and preprocessor macros extensively to abstract away some of the details of types and platform-specific code, such as calling conventions,__declspec declarations, and compiler pragmas. In Visual Studio, you can use the IntelliSenseQuick Info feature to see what these typedefs and macros define. Hover your mouse over the word of interest, or select it and pressCtrl+K,Ctrl+I for a small pop-up window that contains the definition. For more information, seeUsing IntelliSense. Parameters and return types often useSAL Annotations to help you catch programming errors. For more information, seeUsing SAL Annotations to Reduce C/C++ Code Defects.

  2. Windows desktop programs require<windows.h>. You also frequently see#include <tchar.h>. That's to make it easier to write an app that can work with eitherchar orwchar_t. The way it works is that you instead use theTCHAR macro in your code, which resolves ultimately towchar_t if theUNICODE symbol is defined in your project, otherwise it resolves tochar. If you always build with UNICODE enabled, you don't needTCHAR and can just usewchar_t directly. For more information, seeUsing generic-text mappings. The following code shows these two#include statements at the top of the file.

    #include <windows.h>#include <tchar.h>
  3. Along with theWinMain function, every Windows desktop application must also have a window-procedure function. This function is called aWndProc, but you can give it whatever name you like in your code.WndProc has the following syntax.

    LRESULT CALLBACK WndProc(   _In_ HWND   hWnd,   _In_ UINT   message,   _In_ WPARAM wParam,   _In_ LPARAM lParam);

    In this function, you write code to handlemessages that the application receives from Windows whenevents occur. For example, if a user chooses an OK button in your application, Windows sends a message to you. You write code inside aWndProc function that does whatever work is appropriate. It's calledhandling an event. You only handle the events that are relevant for your application.

    For more information, seeWindow Procedures.

Add functionality to theWinMain function

  1. In theWinMain function, you need to capture some basic information about your main window. You do that by filling out a structure of typeWNDCLASSEX. The structure contains information about the window, such as the application icon, the background color of the window, the name to display in the title bar, among other things. Importantly, it contains a function pointer to your window procedure that handles the messages that Windows sends to your app. The following example shows a typicalWNDCLASSEX structure:

    WNDCLASSEX wcex;wcex.cbSize         = sizeof(WNDCLASSEX);wcex.style          = CS_HREDRAW | CS_VREDRAW;wcex.lpfnWndProc    = WndProc;wcex.cbClsExtra     = 0;wcex.cbWndExtra     = 0;wcex.hInstance      = hInstance;wcex.hIcon          = LoadIcon(wcex.hInstance, IDI_APPLICATION);wcex.hCursor        = LoadCursor(NULL, IDC_ARROW);wcex.hbrBackground  = (HBRUSH)(COLOR_WINDOW+1);wcex.lpszMenuName   = NULL;wcex.lpszClassName  = szWindowClass;wcex.hIconSm        = LoadIcon(wcex.hInstance, IDI_APPLICATION);

    For information about the fields of this structure, seeWNDCLASSEX.

  2. Once you have theWNDCLASSEX structure filled out, you register it with Windows so that it knows about your window and how to send messages to it. Use theRegisterClassEx function and pass the window class structure as an argument. The_T macro is used because we use theTCHAR type per the preceding discussion about Unicode. The following code shows how to register the window class.

    if (!RegisterClassEx(&wcex)){   MessageBox(NULL,      _T("Call to RegisterClassEx failed!"),      _T("Windows Desktop Guided Tour"),      NULL);   return 1;}
  3. Create a window using theCreateWindowEx function.

    static TCHAR szWindowClass[] = _T("DesktopApp");static TCHAR szTitle[] = _T("Windows Desktop Guided Tour Application");// The parameters to CreateWindowEx explained:// WS_EX_OVERLAPPEDWINDOW : An optional extended window style.// szWindowClass: the name of the application// szTitle: the text that appears in the title bar// WS_OVERLAPPEDWINDOW: the type of window to create// CW_USEDEFAULT, CW_USEDEFAULT: initial position (x, y)// 500, 100: initial size (width, length)// NULL: the parent of this window// NULL: this application does not have a menu bar// hInstance: the first parameter from WinMain// NULL: not used in this applicationHWND hWnd = CreateWindowEx(WS_EX_OVERLAPPEDWINDOW,   szWindowClass,   szTitle,   WS_OVERLAPPEDWINDOW,   CW_USEDEFAULT, CW_USEDEFAULT,   500, 100,   NULL,   NULL,   hInstance,   NULL);if (!hWnd){   MessageBox(NULL,      _T("Call to CreateWindowEx failed!"),      _T("Windows Desktop Guided Tour"),      NULL);   return 1;}

    This function returns anHWND, which is a handle to a window. A handle is somewhat like a pointer. Windows uses it to keep track of the windows you create. For more information, seeWindows Data Types.

  4. At this point, the window has been created, but we still need to tell Windows to make it visible. That's what this code does:

    // The parameters to ShowWindow explained:// hWnd: the value returned from CreateWindow// nCmdShow: the fourth parameter from WinMainShowWindow(hWnd,   nCmdShow);UpdateWindow(hWnd);

    The displayed window is just a blank rectangle because you haven't yet implemented theWndProc function. The application isn't yet handling the messages that Windows is now sending to it.

  5. To handle the messages, we first add what's called amessage loop to listen for the messages that Windows sends. When the application receives a message, this loop dispatches it to yourWndProc function to be handled. The message loop resembles the following code:

    MSG msg;while (GetMessage(&msg, NULL, 0, 0)){   TranslateMessage(&msg);   DispatchMessage(&msg);}return (int) msg.wParam;

    For more information about the structures and functions in the message loop, seeMSG,GetMessage,TranslateMessage, andDispatchMessage.

    A basicWinMain function that creates the application's main window, and listens for messages that Windows sends your app, would resemble the following code:

    int WINAPI WinMain(HINSTANCE hInstance,                   HINSTANCE hPrevInstance,                   LPSTR lpCmdLine,                   int nCmdShow){   WNDCLASSEX wcex;   wcex.cbSize = sizeof(WNDCLASSEX);   wcex.style          = CS_HREDRAW | CS_VREDRAW;   wcex.lpfnWndProc    = WndProc;   wcex.cbClsExtra     = 0;   wcex.cbWndExtra     = 0;   wcex.hInstance      = hInstance;   wcex.hIcon          = LoadIcon(wcex.hInstance, IDI_APPLICATION);   wcex.hCursor        = LoadCursor(NULL, IDC_ARROW);   wcex.hbrBackground  = (HBRUSH)(COLOR_WINDOW+1);   wcex.lpszMenuName   = NULL;   wcex.lpszClassName  = szWindowClass;   wcex.hIconSm        = LoadIcon(wcex.hInstance, IDI_APPLICATION);   if (!RegisterClassEx(&wcex))   {      MessageBox(NULL,         _T("Call to RegisterClassEx failed!"),         _T("Windows Desktop Guided Tour"),         NULL);      return 1;   }   // Store instance handle in our global variable   hInst = hInstance;   // The parameters to CreateWindowEx explained:   // WS_EX_OVERLAPPEDWINDOW : An optional extended window style.   // szWindowClass: the name of the application   // szTitle: the text that appears in the title bar   // WS_OVERLAPPEDWINDOW: the type of window to create   // CW_USEDEFAULT, CW_USEDEFAULT: initial position (x, y)   // 500, 100: initial size (width, length)   // NULL: the parent of this window   // NULL: this application dows not have a menu bar   // hInstance: the first parameter from WinMain   // NULL: not used in this application   HWND hWnd = CreateWindowEx(      WS_EX_OVERLAPPEDWINDOW,      szWindowClass,      szTitle,      WS_OVERLAPPEDWINDOW,      CW_USEDEFAULT, CW_USEDEFAULT,      500, 100,      NULL,      NULL,      hInstance,      NULL   );   if (!hWnd)   {      MessageBox(NULL,         _T("Call to CreateWindow failed!"),         _T("Windows Desktop Guided Tour"),         NULL);      return 1;   }   // The parameters to ShowWindow explained:   // hWnd: the value returned from CreateWindow   // nCmdShow: the fourth parameter from WinMain   ShowWindow(hWnd, nCmdShow);   UpdateWindow(hWnd);   // Main message loop:   MSG msg;   while (GetMessage(&msg, NULL, 0, 0))   {      TranslateMessage(&msg);      DispatchMessage(&msg);   }   return (int) msg.wParam;}

Handle messages in theWndProc function

  1. To handle messages that the application receives, you implement aswitch statement in yourWndProc function.

    An important message to handle isWM_PAINT. The application receives aWM_PAINT message when part of its displayed window must be updated. The event can occur when a user moves a window in front of your window and moves it away again. It receives this message the first time your window is displayed, giving you a chance to display your application UI. Your application finds out about these events when Windows sends them. When the window is first displayed, all of it must be updated.

    To handle aWM_PAINT message, first callBeginPaint, then handle all the logic to lay out the text, buttons, and other controls in the window. Then callEndPaint. For this application, the code betweenBeginPaint() andEndPaint() displaysHello, Windows desktop! in the window you created inWinMain(). In the following code, theTextOut function displays the text at the specified location in the window.

    PAINTSTRUCT ps;HDC hdc;TCHAR greeting[] = _T("Hello, Windows desktop!");switch (message){case WM_PAINT:   hdc = BeginPaint(hWnd, &ps);   // Here your application is laid out.   // For this introduction, we just print out "Hello, Windows desktop!"   // in the top left corner.   TextOut(hdc,      5, 5,      greeting, _tcslen(greeting));   // End application-specific layout section.   EndPaint(hWnd, &ps);   break;}

    In the preceding code,HDC is a handle to a device context which is associated with the window's client area. You use it when drawing in the window to refer to its client area. Use theBeginPaint andEndPaint functions to prepare for and complete the drawing in the client area.BeginPaint returns a handle to the display device context used for drawing in the client area;EndPaint ends the paint request and releases the device context.

  2. An application typically handles many other messages. For example,WM_CREATE is sent when a window is first created, andWM_DESTROY when the window is closed. The following code shows a basic but completeWndProc function:

    LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam){   PAINTSTRUCT ps;   HDC hdc;   TCHAR greeting[] = _T("Hello, Windows desktop!");   switch (message)   {   case WM_PAINT:      hdc = BeginPaint(hWnd, &ps);      // Here your application is laid out.      // For this introduction, we just print out "Hello, Windows desktop!"      // in the top left corner.      TextOut(hdc,         5, 5,         greeting, _tcslen(greeting));      // End application specific layout section.      EndPaint(hWnd, &ps);      break;   case WM_DESTROY:      PostQuitMessage(0);      break;   default:      return DefWindowProc(hWnd, message, wParam, lParam);      break;   }   return 0;}

Build the code

As promised, the complete code for the working application follows.

To build this example

  1. Delete all the code inHelloWindowsDesktop.cpp in the editor. Copy this example code and paste it intoHelloWindowsDesktop.cpp:

    // HelloWindowsDesktop.cpp// compile with: /D_UNICODE /DUNICODE /DWIN32 /D_WINDOWS /c#include <windows.h>#include <stdlib.h>#include <string.h>#include <tchar.h>// Global variables// The main window class name.static TCHAR szWindowClass[] = _T("DesktopApp");// The string that appears in the application's title bar.static TCHAR szTitle[] = _T("Windows Desktop Guided Tour Application");// Stored instance handle for use in Win32 API calls such as FindResourceHINSTANCE hInst;// Forward declarations of functions included in this code module:LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);int WINAPI WinMain(   _In_ HINSTANCE hInstance,   _In_opt_ HINSTANCE hPrevInstance,   _In_ LPSTR     lpCmdLine,   _In_ int       nCmdShow){   WNDCLASSEX wcex;   wcex.cbSize = sizeof(WNDCLASSEX);   wcex.style          = CS_HREDRAW | CS_VREDRAW;   wcex.lpfnWndProc    = WndProc;   wcex.cbClsExtra     = 0;   wcex.cbWndExtra     = 0;   wcex.hInstance      = hInstance;   wcex.hIcon          = LoadIcon(wcex.hInstance, IDI_APPLICATION);   wcex.hCursor        = LoadCursor(NULL, IDC_ARROW);   wcex.hbrBackground  = (HBRUSH)(COLOR_WINDOW+1);   wcex.lpszMenuName   = NULL;   wcex.lpszClassName  = szWindowClass;   wcex.hIconSm        = LoadIcon(wcex.hInstance, IDI_APPLICATION);   if (!RegisterClassEx(&wcex))   {      MessageBox(NULL,         _T("Call to RegisterClassEx failed!"),         _T("Windows Desktop Guided Tour"),         NULL);      return 1;   }   // Store instance handle in our global variable   hInst = hInstance;   // The parameters to CreateWindowEx explained:   // WS_EX_OVERLAPPEDWINDOW : An optional extended window style.   // szWindowClass: the name of the application   // szTitle: the text that appears in the title bar   // WS_OVERLAPPEDWINDOW: the type of window to create   // CW_USEDEFAULT, CW_USEDEFAULT: initial position (x, y)   // 500, 100: initial size (width, length)   // NULL: the parent of this window   // NULL: this application does not have a menu bar   // hInstance: the first parameter from WinMain   // NULL: not used in this application   HWND hWnd = CreateWindowEx(      WS_EX_OVERLAPPEDWINDOW,      szWindowClass,      szTitle,      WS_OVERLAPPEDWINDOW,      CW_USEDEFAULT, CW_USEDEFAULT,      500, 100,      NULL,      NULL,      hInstance,      NULL   );   if (!hWnd)   {      MessageBox(NULL,         _T("Call to CreateWindow failed!"),         _T("Windows Desktop Guided Tour"),         NULL);      return 1;   }   // The parameters to ShowWindow explained:   // hWnd: the value returned from CreateWindow   // nCmdShow: the fourth parameter from WinMain   ShowWindow(hWnd,      nCmdShow);   UpdateWindow(hWnd);   // Main message loop:   MSG msg;   while (GetMessage(&msg, NULL, 0, 0))   {      TranslateMessage(&msg);      DispatchMessage(&msg);   }   return (int) msg.wParam;}//  FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)////  PURPOSE:  Processes messages for the main window.////  WM_PAINT    - Paint the main window//  WM_DESTROY  - post a quit message and returnLRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam){   PAINTSTRUCT ps;   HDC hdc;   TCHAR greeting[] = _T("Hello, Windows desktop!");   switch (message)   {   case WM_PAINT:      hdc = BeginPaint(hWnd, &ps);      // Here your application is laid out.      // For this introduction, we just print out "Hello, Windows desktop!"      // in the top left corner.      TextOut(hdc,         5, 5,         greeting, _tcslen(greeting));      // End application-specific layout section.      EndPaint(hWnd, &ps);      break;   case WM_DESTROY:      PostQuitMessage(0);      break;   default:      return DefWindowProc(hWnd, message, wParam, lParam);      break;   }   return 0;}
  2. On theBuild menu, chooseBuild Solution. The results of the compilation appear in theOutput window in Visual Studio.

    Animation showing the steps to build the DesktopApp Project.

    The animation shows clicking the save all button, then choosing Build > Build Solution from the main menu.

  3. To run the application, pressF5. A window with the textHello, Windows desktop! should appear.

    Screenshot of a window with the title Windows Desktop Guided Tour Application. The contents of the window are Hello, Windows desktop!.

Congratulations! You've built a traditional Windows desktop application.

See also


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