Scripting
This section covers programming languages and core features to code your gamesin Godot.
Here, you will find information that is not already covered in more specificsections. For instance, to learn about inputs, we recommend you to readInputs.
Programming languages
The sections below each focus on a given programming language.
Core features
Some features are specific to the engine and are available in all supportedlanguages. Whether you code in GDScript, C#, or another language, the pagesbelow will help you make the most of Godot.
- How to read the Godot API
- Debug
- Idle and Physics Processing
- Groups
- Nodes and scene instances
- Overridable functions
- Cross-language scripting
- Creating script templates
- Evaluating expressions
- Change scenes manually
- Instancing with signals
- Pausing games and process mode
- File system
- Resources
- Singletons (Autoload)
- Using SceneTree
- Scene Unique Nodes