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Editor introduction
In this section, we cover the Godot editor in general, from its interface tousing it with the command line.
Editor's interface
The following pages explain how to use the various windows, workspaces, anddocks that make up the Godot editor. We cover some specific editors' interfacein other sections where appropriate. For example, theanimation editor.
XR editor
Godot offers a port of the editor designed to run natively on Meta Quest devices.The port can be downloaded from theMeta Horizon Store,or from theGodot download page.
Android editor
Godot offers a native port of the editor running entirely on Android devices.The Android port can be downloaded from theAndroid Downloads page.While we strive for feature parity with the Desktop version of the editor,the Android port has a certain amount of caveats you should be aware of.
Web editor
Godot offers an HTML5 version of the editor running entirely in your browser. Nodownload is required to use it, but it has a certain amount of caveats youshould be aware of.
Advanced features
The articles below focus on advanced features useful for experienced developers,such as calling Godot from the command line and using an external text editorlike Visual Studio Code or Emacs.
Managing editor features
Godot allows you to remove features from the editor. This may be useful if you'rean educator trying to ease students into the editor slowly, or if you're working ona project that's only 2D or only 3D and don't want to see what you don't need.