VisualShaderNodeInput
Inherits:VisualShaderNode<Resource<RefCounted<Object
Represents the input shader parameter within the visual shader graph.
Description
Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (checkTutorials
section for link).
Tutorials
Properties
|
Methods
Signals
input_type_changed()🔗
Emitted when input is changed viainput_name.
Property Descriptions
Stringget_input_name()
One of the several input constants in lower-case style like: "vertex" (VERTEX
) or "point_size" (POINT_SIZE
).
Method Descriptions
Stringget_input_real_name()const🔗
Returns a translated name of the current constant in the Godot Shader Language. E.g."ALBEDO"
if theinput_name equal to"albedo"
.