VisualShaderNodeInput

Inherits:VisualShaderNode<Resource<RefCounted<Object

Represents the input shader parameter within the visual shader graph.

Description

Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (checkTutorials section for link).

Tutorials

Properties

String

input_name

"[None]"

Methods

String

get_input_real_name()const


Signals

input_type_changed()🔗

Emitted when input is changed viainput_name.


Property Descriptions

Stringinput_name ="[None]"🔗

One of the several input constants in lower-case style like: "vertex" (VERTEX) or "point_size" (POINT_SIZE).


Method Descriptions

Stringget_input_real_name()const🔗

Returns a translated name of the current constant in the Godot Shader Language. E.g."ALBEDO" if theinput_name equal to"albedo".


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