VisualShaderNode
Inherits:Resource<RefCounted<Object
Inherited By:VisualShaderNodeBillboard,VisualShaderNodeClamp,VisualShaderNodeColorFunc,VisualShaderNodeColorOp,VisualShaderNodeCompare,VisualShaderNodeConstant,VisualShaderNodeCubemap,VisualShaderNodeCustom,VisualShaderNodeDerivativeFunc,VisualShaderNodeDeterminant,VisualShaderNodeDistanceFade,VisualShaderNodeDotProduct,VisualShaderNodeFloatFunc,VisualShaderNodeFloatOp,VisualShaderNodeFresnel,VisualShaderNodeIf,VisualShaderNodeInput,VisualShaderNodeIntFunc,VisualShaderNodeIntOp,VisualShaderNodeIs,VisualShaderNodeLinearSceneDepth,VisualShaderNodeMix,VisualShaderNodeMultiplyAdd,VisualShaderNodeOuterProduct,VisualShaderNodeOutput,VisualShaderNodeParameter,VisualShaderNodeParameterRef,VisualShaderNodeParticleAccelerator,VisualShaderNodeParticleConeVelocity,VisualShaderNodeParticleEmit,VisualShaderNodeParticleEmitter,VisualShaderNodeParticleMultiplyByAxisAngle,VisualShaderNodeParticleRandomness,VisualShaderNodeProximityFade,VisualShaderNodeRandomRange,VisualShaderNodeRemap,VisualShaderNodeReroute,VisualShaderNodeResizableBase,VisualShaderNodeRotationByAxis,VisualShaderNodeSample3D,VisualShaderNodeScreenNormalWorldSpace,VisualShaderNodeScreenUVToSDF,VisualShaderNodeSDFRaymarch,VisualShaderNodeSDFToScreenUV,VisualShaderNodeSmoothStep,VisualShaderNodeStep,VisualShaderNodeSwitch,VisualShaderNodeTexture,VisualShaderNodeTextureSDF,VisualShaderNodeTextureSDFNormal,VisualShaderNodeTransformCompose,VisualShaderNodeTransformDecompose,VisualShaderNodeTransformFunc,VisualShaderNodeTransformOp,VisualShaderNodeTransformVecMult,VisualShaderNodeUIntFunc,VisualShaderNodeUIntOp,VisualShaderNodeUVFunc,VisualShaderNodeUVPolarCoord,VisualShaderNodeVarying,VisualShaderNodeVectorBase,VisualShaderNodeWorldPositionFromDepth
Base class forVisualShader nodes. Not related to scene nodes.
Description
Visual shader graphs consist of various nodes. Each node in the graph is a separate object and they are represented as a rectangular boxes with title and a set of properties. Each node also has connection ports that allow to connect it to another nodes and control the flow of the shader.
Tutorials
Properties
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Methods
set_default_input_values(values:Array) | |
set_input_port_default_value(port:int, value:Variant, prev_value:Variant = null) |
Enumerations
enumPortType:🔗
PortTypePORT_TYPE_SCALAR =0
Floating-point scalar. Translated tofloat
type in shader code.
PortTypePORT_TYPE_SCALAR_INT =1
Integer scalar. Translated toint
type in shader code.
PortTypePORT_TYPE_SCALAR_UINT =2
Unsigned integer scalar. Translated touint
type in shader code.
PortTypePORT_TYPE_VECTOR_2D =3
2D vector of floating-point values. Translated tovec2
type in shader code.
PortTypePORT_TYPE_VECTOR_3D =4
3D vector of floating-point values. Translated tovec3
type in shader code.
PortTypePORT_TYPE_VECTOR_4D =5
4D vector of floating-point values. Translated tovec4
type in shader code.
PortTypePORT_TYPE_BOOLEAN =6
Boolean type. Translated tobool
type in shader code.
PortTypePORT_TYPE_TRANSFORM =7
Transform type. Translated tomat4
type in shader code.
PortTypePORT_TYPE_SAMPLER =8
Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
PortTypePORT_TYPE_MAX =9
Represents the size of thePortType enum.
Property Descriptions
intlinked_parent_graph_frame =-1
🔗
intget_frame()
Represents the index of the frame this node is linked to. If set to-1
the node is not linked to any frame.
intoutput_port_for_preview =-1
🔗
intget_output_port_for_preview()
Sets the output port index which will be showed for preview. If set to-1
no port will be open for preview.
Method Descriptions
voidclear_default_input_values()🔗
Clears the default input ports value.
intget_default_input_port(type:PortType)const🔗
Returns the input port which should be connected by default when this node is created as a result of dragging a connection from an existing node to the empty space on the graph.
Arrayget_default_input_values()const🔗
Returns anArray containing default values for all of the input ports of the node in the form[index0,value0,index1,value1,...]
.
Variantget_input_port_default_value(port:int)const🔗
Returns the default value of the inputport
.
voidremove_input_port_default_value(port:int)🔗
Removes the default value of the inputport
.
voidset_default_input_values(values:Array)🔗
Sets the default input ports values using anArray of the form[index0,value0,index1,value1,...]
. For example:[0,Vector3(0,0,0),1,Vector3(0,0,0)]
.
voidset_input_port_default_value(port:int, value:Variant, prev_value:Variant = null)🔗
Sets the defaultvalue
for the selected inputport
.