Shader
Inherits:Resource<RefCounted<Object
Inherited By:VisualShader
A shader implemented in the Godot shading language.
Description
A custom shader program implemented in the Godot shading language, saved with the.gdshader
extension.
This class is used by aShaderMaterial and allows you to write your own custom behavior for rendering visual items or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
Tutorials
Properties
|
Methods
get_default_texture_parameter(name:StringName, index:int = 0)const | |
get_shader_uniform_list(get_groups:bool = false) | |
set_default_texture_parameter(name:StringName, texture:Texture, index:int = 0) |
Enumerations
enumMode:🔗
ModeMODE_SPATIAL =0
Mode used to draw all 3D objects.
ModeMODE_CANVAS_ITEM =1
Mode used to draw all 2D objects.
ModeMODE_PARTICLES =2
Mode used to calculate particle information on a per-particle basis. Not used for drawing.
ModeMODE_SKY =3
Mode used for drawing skies. Only works with shaders attached toSky objects.
ModeMODE_FOG =4
Mode used for setting the color and density of volumetric fog effect.
Property Descriptions
Stringget_code()
Returns the shader's code as the user has written it, not the full generated code used internally.
Method Descriptions
Textureget_default_texture_parameter(name:StringName, index:int = 0)const🔗
Returns the texture that is set as default for the specified parameter.
Note:name
must match the name of the uniform in the code exactly.
Note: If the sampler array is used useindex
to access the specified texture.
Returns the shader mode for the shader.
Arrayget_shader_uniform_list(get_groups:bool = false)🔗
Returns the list of shader uniforms that can be assigned to aShaderMaterial, for use withShaderMaterial.set_shader_parameter() andShaderMaterial.get_shader_parameter(). The parameters returned are contained in dictionaries in a similar format to the ones returned byObject.get_property_list().
If argumentget_groups
istrue
, parameter grouping hints are also included in the list.
voidinspect_native_shader_code()🔗
Only available when running in the editor. Opens a popup that visualizes the generated shader code, including all variants and internal shader code. See alsoMaterial.inspect_native_shader_code().
voidset_default_texture_parameter(name:StringName, texture:Texture, index:int = 0)🔗
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in theShaderMaterial.
Note:name
must match the name of the uniform in the code exactly.
Note: If the sampler array is used useindex
to access the specified texture.