RootMotionView
Inherits:VisualInstance3D<Node3D<Node<Object
Editor-only helper for setting up root motion inAnimationMixer.
Description
Root motion refers to an animation technique where a mesh's skeleton is used to give impulse to a character. When working with 3D animations, a popular technique is for animators to use the root skeleton bone to give motion to the rest of the skeleton. This allows animating characters in a way where steps actually match the floor below. It also allows precise interaction with objects during cinematics. See alsoAnimationMixer.
Note:RootMotionView is only visible in the editor. It will be hidden automatically in the running project.
Tutorials
Properties
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Property Descriptions
NodePathanimation_path =NodePath("")
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NodePathget_animation_path()
Path to anAnimationMixer node to use as a basis for root motion.
floatget_cell_size()
The grid's cell size in 3D units.
Colorcolor =Color(0.5,0.5,1,1)
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Colorget_color()
The grid's color.
floatget_radius()
The grid's radius in 3D units. The grid's opacity will fade gradually as the distance from the origin increases until thisradius is reached.
boolget_zero_y()
Iftrue
, the grid's points will all be on the same Y coordinate (local Y = 0). Iffalse
, the points' original Y coordinate is preserved.