GLTFLight

Inherits:Resource<RefCounted<Object

Represents a glTF light.

Description

Represents a light as defined by theKHR_lights_punctual glTF extension.

Tutorials

Properties

Color

color

Color(1,1,1,1)

float

inner_cone_angle

0.0

float

intensity

1.0

String

light_type

""

float

outer_cone_angle

0.785398

float

range

inf

Methods

GLTFLight

from_dictionary(dictionary:Dictionary)static

GLTFLight

from_node(light_node:Light3D)static

Variant

get_additional_data(extension_name:StringName)

void

set_additional_data(extension_name:StringName, additional_data:Variant)

Dictionary

to_dictionary()const

Light3D

to_node()const


Property Descriptions

Colorcolor =Color(1,1,1,1)🔗

TheColor of the light. Defaults to white. A black color causes the light to have no effect.


floatinner_cone_angle =0.0🔗

The inner angle of the cone in a spotlight. Must be less than or equal to the outer cone angle.

Within this angle, the light is at full brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. When creating a GodotSpotLight3D, the ratio between the inner and outer cone angles is used to calculate the attenuation of the light.


floatintensity =1.0🔗

The intensity of the light. This is expressed in candelas (lumens per steradian) for point and spot lights, and lux (lumens per m²) for directional lights. When creating a Godot light, this value is converted to a unitless multiplier.


Stringlight_type =""🔗

The type of the light. The values accepted by Godot are "point", "spot", and "directional", which correspond to Godot'sOmniLight3D,SpotLight3D, andDirectionalLight3D respectively.


floatouter_cone_angle =0.785398🔗

The outer angle of the cone in a spotlight. Must be greater than or equal to the inner angle.

At this angle, the light drops off to zero brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. If this angle is a half turn, then the spotlight emits in all directions. When creating a GodotSpotLight3D, the outer cone angle is used as the angle of the spotlight.


floatrange =inf🔗

The range of the light, beyond which the light has no effect. glTF lights with no range defined behave like physical lights (which have infinite range). When creating a Godot light, the range is clamped to 4096.


Method Descriptions

GLTFLightfrom_dictionary(dictionary:Dictionary)static🔗

Creates a new GLTFLight instance by parsing the givenDictionary.


GLTFLightfrom_node(light_node:Light3D)static🔗

Create a new GLTFLight instance from the given GodotLight3D node.


Variantget_additional_data(extension_name:StringName)🔗

There is currently no description for this method. Please help us bycontributing one!


voidset_additional_data(extension_name:StringName, additional_data:Variant)🔗

There is currently no description for this method. Please help us bycontributing one!


Dictionaryto_dictionary()const🔗

Serializes this GLTFLight instance into aDictionary.


Light3Dto_node()const🔗

Converts this GLTFLight instance into a GodotLight3D node.


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