DirAccess
Inherits:RefCounted<Object
Provides methods for managing directories and their content.
Description
This class is used to manage directories and their content, even outside of the project folder.
DirAccess can't be instantiated directly. Instead it is created with a static method that takes a path for which it will be opened.
Most of the methods have a static alternative that can be used without creating aDirAccess. Static methods only support absolute paths (includingres://
anduser://
).
# Standardvardir=DirAccess.open("user://levels")dir.make_dir("world1")# StaticDirAccess.make_dir_absolute("user://levels/world1")
Note: Accessing project ("res://") directories once exported may behave unexpectedly as some files are converted to engine-specific formats and their original source files may not be present in the expected PCK package. Because of this, to access resources in an exported project, it is recommended to useResourceLoader instead ofFileAccess.
Here is an example on how to iterate through the files of a directory:
funcdir_contents(path):vardir=DirAccess.open(path)ifdir:dir.list_dir_begin()varfile_name=dir.get_next()whilefile_name!="":ifdir.current_is_dir():print("Found directory: "+file_name)else:print("Found file: "+file_name)file_name=dir.get_next()else:print("An error occurred when trying to access the path.")
publicvoidDirContents(stringpath){usingvardir=DirAccess.Open(path);if(dir!=null){dir.ListDirBegin();stringfileName=dir.GetNext();while(fileName!=""){if(dir.CurrentIsDir()){GD.Print($"Found directory: {fileName}");}else{GD.Print($"Found file: {fileName}");}fileName=dir.GetNext();}}else{GD.Print("An error occurred when trying to access the path.");}}
Keep in mind that file names may change or be remapped after export. If you want to see the actual resource file list as it appears in the editor, useResourceLoader.list_directory() instead.
Tutorials
Properties
Methods
change_dir(to_dir:String) | |
copy_absolute(from:String, to:String, chmod_flags:int = -1)static | |
create_link(source:String, target:String) | |
create_temp(prefix:String = "", keep:bool = false)static | |
dir_exists(path:String) | |
file_exists(path:String) | |
get_current_dir(include_drive:bool = true)const | |
get_drive_name(idx:int)static | |
get_files_at(path:String)static | |
get_next() | |
is_case_sensitive(path:String)const | |
make_dir_recursive(path:String) | |
remove_absolute(path:String)static | |
rename_absolute(from:String, to:String)static |
Property Descriptions
boolget_include_hidden()
Iftrue
, hidden files are included when navigating the directory.
Affectslist_dir_begin(),get_directories() andget_files().
boolget_include_navigational()
Iftrue
,.
and..
are included when navigating the directory.
Affectslist_dir_begin() andget_directories().
Method Descriptions
Errorchange_dir(to_dir:String)🔗
Changes the currently opened directory to the one passed as an argument. The argument can be relative to the current directory (e.g.newdir
or../newdir
), or an absolute path (e.g./tmp/newdir
orres://somedir/newdir
).
Returns one of theError code constants (@GlobalScope.OK on success).
Note: The new directory must be within the same scope, e.g. when you had opened a directory insideres://
, you can't change it touser://
directory. If you need to open a directory in another access scope, useopen() to create a new instance instead.
Errorcopy(from:String, to:String, chmod_flags:int = -1)🔗
Copies thefrom
file to theto
destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten.
Ifchmod_flags
is different than-1
, the Unix permissions for the destination path will be set to the provided value, if available on the current operating system.
Returns one of theError code constants (@GlobalScope.OK on success).
Errorcopy_absolute(from:String, to:String, chmod_flags:int = -1)static🔗
Static version ofcopy(). Supports only absolute paths.
Errorcreate_link(source:String, target:String)🔗
Creates symbolic link between files or folders.
Note: On Windows, this method works only if the application is running with elevated privileges or Developer Mode is enabled.
Note: This method is implemented on macOS, Linux, and Windows.
DirAccesscreate_temp(prefix:String = "", keep:bool = false)static🔗
Creates a temporary directory. This directory will be freed when the returnedDirAccess is freed.
Ifprefix
is not empty, it will be prefixed to the directory name, separated by a-
.
Ifkeep
istrue
, the directory is not deleted when the returnedDirAccess is freed.
Returnsnull
if opening the directory failed. You can useget_open_error() to check the error that occurred.
Returns whether the current item processed with the lastget_next() call is a directory (.
and..
are considered directories).
Returns whether the target directory exists. The argument can be relative to the current directory, or an absolute path.
Note: The returnedbool in the editor and after exporting when used on a path in theres://
directory may be different. Some files are converted to engine-specific formats when exported, potentially changing the directory structure.
booldir_exists_absolute(path:String)static🔗
Static version ofdir_exists(). Supports only absolute paths.
Note: The returnedbool in the editor and after exporting when used on a path in theres://
directory may be different. Some files are converted to engine-specific formats when exported, potentially changing the directory structure.
Returns whether the target file exists. The argument can be relative to the current directory, or an absolute path.
For a static equivalent, useFileAccess.file_exists().
Note: Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. SeeResourceLoader.exists() for an alternative approach that takes resource remapping into account.
Stringget_current_dir(include_drive:bool = true)const🔗
Returns the absolute path to the currently opened directory (e.g.res://folder
orC:\tmp\folder
).
Returns the currently opened directory's drive index. Seeget_drive_name() to convert returned index to the name of the drive.
PackedStringArrayget_directories()🔗
Returns aPackedStringArray containing filenames of the directory contents, excluding files. The array is sorted alphabetically.
Affected byinclude_hidden andinclude_navigational.
Note: The returned directories in the editor and after exporting in theres://
directory may differ as some files are converted to engine-specific formats when exported.
PackedStringArrayget_directories_at(path:String)static🔗
Returns aPackedStringArray containing filenames of the directory contents, excluding files, at the givenpath
. The array is sorted alphabetically.
Useget_directories() if you want more control of what gets included.
Note: The returned directories in the editor and after exporting in theres://
directory may differ as some files are converted to engine-specific formats when exported.
On Windows, returns the number of drives (partitions) mounted on the current filesystem.
On macOS, returns the number of mounted volumes.
On Linux, returns the number of mounted volumes and GTK 3 bookmarks.
On other platforms, the method returns 0.
Stringget_drive_name(idx:int)static🔗
On Windows, returns the name of the drive (partition) passed as an argument (e.g.C:
).
On macOS, returns the path to the mounted volume passed as an argument.
On Linux, returns the path to the mounted volume or GTK 3 bookmark passed as an argument.
On other platforms, or if the requested drive does not exist, the method returns an empty String.
PackedStringArrayget_files()🔗
Returns aPackedStringArray containing filenames of the directory contents, excluding directories. The array is sorted alphabetically.
Affected byinclude_hidden.
Note: When used on ares://
path in an exported project, only the files actually included in the PCK at the given folder level are returned. In practice, this means that since imported resources are stored in a top-level.godot/
folder, only paths to*.gd
and*.import
files are returned (plus a few files such asproject.godot
orproject.binary
and the project icon). In an exported project, the list of returned files will also vary depending on whetherProjectSettings.editor/export/convert_text_resources_to_binary istrue
.
PackedStringArrayget_files_at(path:String)static🔗
Returns aPackedStringArray containing filenames of the directory contents, excluding directories, at the givenpath
. The array is sorted alphabetically.
Useget_files() if you want more control of what gets included.
Note: When used on ares://
path in an exported project, only the files included in the PCK at the given folder level are returned. In practice, this means that since imported resources are stored in a top-level.godot/
folder, only paths to.gd
and.import
files are returned (plus a few other files, such asproject.godot
orproject.binary
and the project icon). In an exported project, the list of returned files will also vary depending onProjectSettings.editor/export/convert_text_resources_to_binary.
Returns the next element (file or directory) in the current directory.
The name of the file or directory is returned (and not its full path). Once the stream has been fully processed, the method returns an emptyString and closes the stream automatically (i.e.list_dir_end() would not be mandatory in such a case).
Returns the result of the lastopen() call in the current thread.
Returns the available space on the current directory's disk, in bytes. Returns0
if the platform-specific method to query the available space fails.
boolis_bundle(path:String)const🔗
Returnstrue
if the directory is a macOS bundle.
Note: This method is implemented on macOS.
boolis_case_sensitive(path:String)const🔗
Returnstrue
if the file system or directory use case sensitive file names.
Note: This method is implemented on macOS, Linux (for EXT4 and F2FS filesystems only) and Windows. On other platforms, it always returnstrue
.
Returnstrue
if the file or directory is a symbolic link, directory junction, or other reparse point.
Note: This method is implemented on macOS, Linux, and Windows.
Initializes the stream used to list all files and directories using theget_next() function, closing the currently opened stream if needed. Once the stream has been processed, it should typically be closed withlist_dir_end().
Affected byinclude_hidden andinclude_navigational.
Note: The order of files and directories returned by this method is not deterministic, and can vary between operating systems. If you want a list of all files or folders sorted alphabetically, useget_files() orget_directories().
Closes the current stream opened withlist_dir_begin() (whether it has been fully processed withget_next() does not matter).
Creates a directory. The argument can be relative to the current directory, or an absolute path. The target directory should be placed in an already existing directory (to create the full path recursively, seemake_dir_recursive()).
Returns one of theError code constants (@GlobalScope.OK on success).
Errormake_dir_absolute(path:String)static🔗
Static version ofmake_dir(). Supports only absolute paths.
Errormake_dir_recursive(path:String)🔗
Creates a target directory and all necessary intermediate directories in its path, by callingmake_dir() recursively. The argument can be relative to the current directory, or an absolute path.
Returns one of theError code constants (@GlobalScope.OK on success).
Errormake_dir_recursive_absolute(path:String)static🔗
Static version ofmake_dir_recursive(). Supports only absolute paths.
DirAccessopen(path:String)static🔗
Creates a newDirAccess object and opens an existing directory of the filesystem. Thepath
argument can be within the project tree (res://folder
), the user directory (user://folder
) or an absolute path of the user filesystem (e.g./tmp/folder
orC:\tmp\folder
).
Returnsnull
if opening the directory failed. You can useget_open_error() to check the error that occurred.
Returns target of the symbolic link.
Note: This method is implemented on macOS, Linux, and Windows.
Permanently deletes the target file or an empty directory. The argument can be relative to the current directory, or an absolute path. If the target directory is not empty, the operation will fail.
If you don't want to delete the file/directory permanently, useOS.move_to_trash() instead.
Returns one of theError code constants (@GlobalScope.OK on success).
Errorremove_absolute(path:String)static🔗
Static version ofremove(). Supports only absolute paths.
Errorrename(from:String, to:String)🔗
Renames (move) thefrom
file or directory to theto
destination. Both arguments should be paths to files or directories, either relative or absolute. If the destination file or directory exists and is not access-protected, it will be overwritten.
Returns one of theError code constants (@GlobalScope.OK on success).
Errorrename_absolute(from:String, to:String)static🔗
Static version ofrename(). Supports only absolute paths.