Color

A color represented in RGBA format.

Description

A color represented in RGBA format by a red (r), green (g), blue (b), and alpha (a) component. Each component is a 32-bit floating-point value, usually ranging from0.0 to1.0. Some properties (such asCanvasItem.modulate) may support values greater than1.0, for overbright or HDR (High Dynamic Range) colors.

Colors can be created in various ways: By the variousColor constructors, by static methods such asfrom_hsv(), and by using a name from the set of standardized colors based onX11 color names with the addition ofTRANSPARENT. GDScript also provides@GDScript.Color8(), which uses integers from0 to255 and doesn't support overbright colors.

Note: In a boolean context, a Color will evaluate tofalse if it is equal toColor(0,0,0,1) (opaque black). Otherwise, a Color will always evaluate totrue.

Color constants cheatsheet

Note

There are notable differences when using this API with C#. SeeC# API differences to GDScript for more information.

Tutorials

Properties

float

a

1.0

int

a8

255

float

b

0.0

int

b8

0

float

g

0.0

int

g8

0

float

h

0.0

float

ok_hsl_h

0.0

float

ok_hsl_l

0.0

float

ok_hsl_s

0.0

float

r

0.0

int

r8

0

float

s

0.0

float

v

0.0

Constructors

Color

Color()

Color

Color(from:Color, alpha:float)

Color

Color(from:Color)

Color

Color(code:String)

Color

Color(code:String, alpha:float)

Color

Color(r:float, g:float, b:float)

Color

Color(r:float, g:float, b:float, a:float)

Methods

Color

blend(over:Color)const

Color

clamp(min:Color = Color(0, 0, 0, 0), max:Color = Color(1, 1, 1, 1))const

Color

darkened(amount:float)const

Color

from_hsv(h:float, s:float, v:float, alpha:float = 1.0)static

Color

from_ok_hsl(h:float, s:float, l:float, alpha:float = 1.0)static

Color

from_rgba8(r8:int, g8:int, b8:int, a8:int = 255)static

Color

from_rgbe9995(rgbe:int)static

Color

from_string(str:String, default:Color)static

float

get_luminance()const

Color

hex(hex:int)static

Color

hex64(hex:int)static

Color

html(rgba:String)static

bool

html_is_valid(color:String)static

Color

inverted()const

bool

is_equal_approx(to:Color)const

Color

lerp(to:Color, weight:float)const

Color

lightened(amount:float)const

Color

linear_to_srgb()const

Color

srgb_to_linear()const

int

to_abgr32()const

int

to_abgr64()const

int

to_argb32()const

int

to_argb64()const

String

to_html(with_alpha:bool = true)const

int

to_rgba32()const

int

to_rgba64()const

Operators

bool

operator !=(right:Color)

Color

operator *(right:Color)

Color

operator *(right:float)

Color

operator *(right:int)

Color

operator +(right:Color)

Color

operator -(right:Color)

Color

operator /(right:Color)

Color

operator /(right:float)

Color

operator /(right:int)

bool

operator ==(right:Color)

float

operator [](index:int)

Color

operator unary+()

Color

operator unary-()


Constants

ALICE_BLUE =Color(0.941176,0.972549,1,1)🔗

Alice blue color.

ANTIQUE_WHITE =Color(0.980392,0.921569,0.843137,1)🔗

Antique white color.

AQUA =Color(0,1,1,1)🔗

Aqua color.

AQUAMARINE =Color(0.498039,1,0.831373,1)🔗

Aquamarine color.

AZURE =Color(0.941176,1,1,1)🔗

Azure color.

BEIGE =Color(0.960784,0.960784,0.862745,1)🔗

Beige color.

BISQUE =Color(1,0.894118,0.768627,1)🔗

Bisque color.

BLACK =Color(0,0,0,1)🔗

Black color. In GDScript, this is the default value of any color.

BLANCHED_ALMOND =Color(1,0.921569,0.803922,1)🔗

Blanched almond color.

BLUE =Color(0,0,1,1)🔗

Blue color.

BLUE_VIOLET =Color(0.541176,0.168627,0.886275,1)🔗

Blue violet color.

BROWN =Color(0.647059,0.164706,0.164706,1)🔗

Brown color.

BURLYWOOD =Color(0.870588,0.721569,0.529412,1)🔗

Burlywood color.

CADET_BLUE =Color(0.372549,0.619608,0.627451,1)🔗

Cadet blue color.

CHARTREUSE =Color(0.498039,1,0,1)🔗

Chartreuse color.

CHOCOLATE =Color(0.823529,0.411765,0.117647,1)🔗

Chocolate color.

CORAL =Color(1,0.498039,0.313726,1)🔗

Coral color.

CORNFLOWER_BLUE =Color(0.392157,0.584314,0.929412,1)🔗

Cornflower blue color.

CORNSILK =Color(1,0.972549,0.862745,1)🔗

Cornsilk color.

CRIMSON =Color(0.862745,0.0784314,0.235294,1)🔗

Crimson color.

CYAN =Color(0,1,1,1)🔗

Cyan color.

DARK_BLUE =Color(0,0,0.545098,1)🔗

Dark blue color.

DARK_CYAN =Color(0,0.545098,0.545098,1)🔗

Dark cyan color.

DARK_GOLDENROD =Color(0.721569,0.52549,0.0431373,1)🔗

Dark goldenrod color.

DARK_GRAY =Color(0.662745,0.662745,0.662745,1)🔗

Dark gray color.

DARK_GREEN =Color(0,0.392157,0,1)🔗

Dark green color.

DARK_KHAKI =Color(0.741176,0.717647,0.419608,1)🔗

Dark khaki color.

DARK_MAGENTA =Color(0.545098,0,0.545098,1)🔗

Dark magenta color.

DARK_OLIVE_GREEN =Color(0.333333,0.419608,0.184314,1)🔗

Dark olive green color.

DARK_ORANGE =Color(1,0.54902,0,1)🔗

Dark orange color.

DARK_ORCHID =Color(0.6,0.196078,0.8,1)🔗

Dark orchid color.

DARK_RED =Color(0.545098,0,0,1)🔗

Dark red color.

DARK_SALMON =Color(0.913725,0.588235,0.478431,1)🔗

Dark salmon color.

DARK_SEA_GREEN =Color(0.560784,0.737255,0.560784,1)🔗

Dark sea green color.

DARK_SLATE_BLUE =Color(0.282353,0.239216,0.545098,1)🔗

Dark slate blue color.

DARK_SLATE_GRAY =Color(0.184314,0.309804,0.309804,1)🔗

Dark slate gray color.

DARK_TURQUOISE =Color(0,0.807843,0.819608,1)🔗

Dark turquoise color.

DARK_VIOLET =Color(0.580392,0,0.827451,1)🔗

Dark violet color.

DEEP_PINK =Color(1,0.0784314,0.576471,1)🔗

Deep pink color.

DEEP_SKY_BLUE =Color(0,0.74902,1,1)🔗

Deep sky blue color.

DIM_GRAY =Color(0.411765,0.411765,0.411765,1)🔗

Dim gray color.

DODGER_BLUE =Color(0.117647,0.564706,1,1)🔗

Dodger blue color.

FIREBRICK =Color(0.698039,0.133333,0.133333,1)🔗

Firebrick color.

FLORAL_WHITE =Color(1,0.980392,0.941176,1)🔗

Floral white color.

FOREST_GREEN =Color(0.133333,0.545098,0.133333,1)🔗

Forest green color.

FUCHSIA =Color(1,0,1,1)🔗

Fuchsia color.

GAINSBORO =Color(0.862745,0.862745,0.862745,1)🔗

Gainsboro color.

GHOST_WHITE =Color(0.972549,0.972549,1,1)🔗

Ghost white color.

GOLD =Color(1,0.843137,0,1)🔗

Gold color.

GOLDENROD =Color(0.854902,0.647059,0.12549,1)🔗

Goldenrod color.

GRAY =Color(0.745098,0.745098,0.745098,1)🔗

Gray color.

GREEN =Color(0,1,0,1)🔗

Green color.

GREEN_YELLOW =Color(0.678431,1,0.184314,1)🔗

Green yellow color.

HONEYDEW =Color(0.941176,1,0.941176,1)🔗

Honeydew color.

HOT_PINK =Color(1,0.411765,0.705882,1)🔗

Hot pink color.

INDIAN_RED =Color(0.803922,0.360784,0.360784,1)🔗

Indian red color.

INDIGO =Color(0.294118,0,0.509804,1)🔗

Indigo color.

IVORY =Color(1,1,0.941176,1)🔗

Ivory color.

KHAKI =Color(0.941176,0.901961,0.54902,1)🔗

Khaki color.

LAVENDER =Color(0.901961,0.901961,0.980392,1)🔗

Lavender color.

LAVENDER_BLUSH =Color(1,0.941176,0.960784,1)🔗

Lavender blush color.

LAWN_GREEN =Color(0.486275,0.988235,0,1)🔗

Lawn green color.

LEMON_CHIFFON =Color(1,0.980392,0.803922,1)🔗

Lemon chiffon color.

LIGHT_BLUE =Color(0.678431,0.847059,0.901961,1)🔗

Light blue color.

LIGHT_CORAL =Color(0.941176,0.501961,0.501961,1)🔗

Light coral color.

LIGHT_CYAN =Color(0.878431,1,1,1)🔗

Light cyan color.

LIGHT_GOLDENROD =Color(0.980392,0.980392,0.823529,1)🔗

Light goldenrod color.

LIGHT_GRAY =Color(0.827451,0.827451,0.827451,1)🔗

Light gray color.

LIGHT_GREEN =Color(0.564706,0.933333,0.564706,1)🔗

Light green color.

LIGHT_PINK =Color(1,0.713726,0.756863,1)🔗

Light pink color.

LIGHT_SALMON =Color(1,0.627451,0.478431,1)🔗

Light salmon color.

LIGHT_SEA_GREEN =Color(0.12549,0.698039,0.666667,1)🔗

Light sea green color.

LIGHT_SKY_BLUE =Color(0.529412,0.807843,0.980392,1)🔗

Light sky blue color.

LIGHT_SLATE_GRAY =Color(0.466667,0.533333,0.6,1)🔗

Light slate gray color.

LIGHT_STEEL_BLUE =Color(0.690196,0.768627,0.870588,1)🔗

Light steel blue color.

LIGHT_YELLOW =Color(1,1,0.878431,1)🔗

Light yellow color.

LIME =Color(0,1,0,1)🔗

Lime color.

LIME_GREEN =Color(0.196078,0.803922,0.196078,1)🔗

Lime green color.

LINEN =Color(0.980392,0.941176,0.901961,1)🔗

Linen color.

MAGENTA =Color(1,0,1,1)🔗

Magenta color.

MAROON =Color(0.690196,0.188235,0.376471,1)🔗

Maroon color.

MEDIUM_AQUAMARINE =Color(0.4,0.803922,0.666667,1)🔗

Medium aquamarine color.

MEDIUM_BLUE =Color(0,0,0.803922,1)🔗

Medium blue color.

MEDIUM_ORCHID =Color(0.729412,0.333333,0.827451,1)🔗

Medium orchid color.

MEDIUM_PURPLE =Color(0.576471,0.439216,0.858824,1)🔗

Medium purple color.

MEDIUM_SEA_GREEN =Color(0.235294,0.701961,0.443137,1)🔗

Medium sea green color.

MEDIUM_SLATE_BLUE =Color(0.482353,0.407843,0.933333,1)🔗

Medium slate blue color.

MEDIUM_SPRING_GREEN =Color(0,0.980392,0.603922,1)🔗

Medium spring green color.

MEDIUM_TURQUOISE =Color(0.282353,0.819608,0.8,1)🔗

Medium turquoise color.

MEDIUM_VIOLET_RED =Color(0.780392,0.0823529,0.521569,1)🔗

Medium violet red color.

MIDNIGHT_BLUE =Color(0.0980392,0.0980392,0.439216,1)🔗

Midnight blue color.

MINT_CREAM =Color(0.960784,1,0.980392,1)🔗

Mint cream color.

MISTY_ROSE =Color(1,0.894118,0.882353,1)🔗

Misty rose color.

MOCCASIN =Color(1,0.894118,0.709804,1)🔗

Moccasin color.

NAVAJO_WHITE =Color(1,0.870588,0.678431,1)🔗

Navajo white color.

NAVY_BLUE =Color(0,0,0.501961,1)🔗

Navy blue color.

OLD_LACE =Color(0.992157,0.960784,0.901961,1)🔗

Old lace color.

OLIVE =Color(0.501961,0.501961,0,1)🔗

Olive color.

OLIVE_DRAB =Color(0.419608,0.556863,0.137255,1)🔗

Olive drab color.

ORANGE =Color(1,0.647059,0,1)🔗

Orange color.

ORANGE_RED =Color(1,0.270588,0,1)🔗

Orange red color.

ORCHID =Color(0.854902,0.439216,0.839216,1)🔗

Orchid color.

PALE_GOLDENROD =Color(0.933333,0.909804,0.666667,1)🔗

Pale goldenrod color.

PALE_GREEN =Color(0.596078,0.984314,0.596078,1)🔗

Pale green color.

PALE_TURQUOISE =Color(0.686275,0.933333,0.933333,1)🔗

Pale turquoise color.

PALE_VIOLET_RED =Color(0.858824,0.439216,0.576471,1)🔗

Pale violet red color.

PAPAYA_WHIP =Color(1,0.937255,0.835294,1)🔗

Papaya whip color.

PEACH_PUFF =Color(1,0.854902,0.72549,1)🔗

Peach puff color.

PERU =Color(0.803922,0.521569,0.247059,1)🔗

Peru color.

PINK =Color(1,0.752941,0.796078,1)🔗

Pink color.

PLUM =Color(0.866667,0.627451,0.866667,1)🔗

Plum color.

POWDER_BLUE =Color(0.690196,0.878431,0.901961,1)🔗

Powder blue color.

PURPLE =Color(0.627451,0.12549,0.941176,1)🔗

Purple color.

REBECCA_PURPLE =Color(0.4,0.2,0.6,1)🔗

Rebecca purple color.

RED =Color(1,0,0,1)🔗

Red color.

ROSY_BROWN =Color(0.737255,0.560784,0.560784,1)🔗

Rosy brown color.

ROYAL_BLUE =Color(0.254902,0.411765,0.882353,1)🔗

Royal blue color.

SADDLE_BROWN =Color(0.545098,0.270588,0.0745098,1)🔗

Saddle brown color.

SALMON =Color(0.980392,0.501961,0.447059,1)🔗

Salmon color.

SANDY_BROWN =Color(0.956863,0.643137,0.376471,1)🔗

Sandy brown color.

SEA_GREEN =Color(0.180392,0.545098,0.341176,1)🔗

Sea green color.

SEASHELL =Color(1,0.960784,0.933333,1)🔗

Seashell color.

SIENNA =Color(0.627451,0.321569,0.176471,1)🔗

Sienna color.

SILVER =Color(0.752941,0.752941,0.752941,1)🔗

Silver color.

SKY_BLUE =Color(0.529412,0.807843,0.921569,1)🔗

Sky blue color.

SLATE_BLUE =Color(0.415686,0.352941,0.803922,1)🔗

Slate blue color.

SLATE_GRAY =Color(0.439216,0.501961,0.564706,1)🔗

Slate gray color.

SNOW =Color(1,0.980392,0.980392,1)🔗

Snow color.

SPRING_GREEN =Color(0,1,0.498039,1)🔗

Spring green color.

STEEL_BLUE =Color(0.27451,0.509804,0.705882,1)🔗

Steel blue color.

TAN =Color(0.823529,0.705882,0.54902,1)🔗

Tan color.

TEAL =Color(0,0.501961,0.501961,1)🔗

Teal color.

THISTLE =Color(0.847059,0.74902,0.847059,1)🔗

Thistle color.

TOMATO =Color(1,0.388235,0.278431,1)🔗

Tomato color.

TRANSPARENT =Color(1,1,1,0)🔗

Transparent color (white with zero alpha).

TURQUOISE =Color(0.25098,0.878431,0.815686,1)🔗

Turquoise color.

VIOLET =Color(0.933333,0.509804,0.933333,1)🔗

Violet color.

WEB_GRAY =Color(0.501961,0.501961,0.501961,1)🔗

Web gray color.

WEB_GREEN =Color(0,0.501961,0,1)🔗

Web green color.

WEB_MAROON =Color(0.501961,0,0,1)🔗

Web maroon color.

WEB_PURPLE =Color(0.501961,0,0.501961,1)🔗

Web purple color.

WHEAT =Color(0.960784,0.870588,0.701961,1)🔗

Wheat color.

WHITE =Color(1,1,1,1)🔗

White color.

WHITE_SMOKE =Color(0.960784,0.960784,0.960784,1)🔗

White smoke color.

YELLOW =Color(1,1,0,1)🔗

Yellow color.

YELLOW_GREEN =Color(0.603922,0.803922,0.196078,1)🔗

Yellow green color.


Property Descriptions

floata =1.0🔗

The color's alpha component, typically on the range of 0 to 1. A value of 0 means that the color is fully transparent. A value of 1 means that the color is fully opaque.


inta8 =255🔗

Wrapper fora that uses the range 0 to 255, instead of 0 to 1.


floatb =0.0🔗

The color's blue component, typically on the range of 0 to 1.


intb8 =0🔗

Wrapper forb that uses the range 0 to 255, instead of 0 to 1.


floatg =0.0🔗

The color's green component, typically on the range of 0 to 1.


intg8 =0🔗

Wrapper forg that uses the range 0 to 255, instead of 0 to 1.


floath =0.0🔗

The HSV hue of this color, on the range 0 to 1.


floatok_hsl_h =0.0🔗

The OKHSL hue of this color, on the range 0 to 1.


floatok_hsl_l =0.0🔗

The OKHSL lightness of this color, on the range 0 to 1.


floatok_hsl_s =0.0🔗

The OKHSL saturation of this color, on the range 0 to 1.


floatr =0.0🔗

The color's red component, typically on the range of 0 to 1.


intr8 =0🔗

Wrapper forr that uses the range 0 to 255, instead of 0 to 1.


floats =0.0🔗

The HSV saturation of this color, on the range 0 to 1.


floatv =0.0🔗

The HSV value (brightness) of this color, on the range 0 to 1.


Constructor Descriptions

ColorColor()🔗

Constructs a defaultColor from opaque black. This is the same asBLACK.

Note: In C#, this constructs aColor with all of its components set to0.0 (transparent black).


ColorColor(from:Color, alpha:float)

Constructs aColor from the existing color, witha set to the givenalpha value.

varred=Color(Color.RED,0.2)# 20% opaque red.

ColorColor(from:Color)

Constructs aColor as a copy of the givenColor.


ColorColor(code:String)

Constructs aColor either from an HTML color code or from a standardized color name. The supported color names are the same as the constants.


ColorColor(code:String, alpha:float)

Constructs aColor either from an HTML color code or from a standardized color name, withalpha on the range of 0.0 to 1.0. The supported color names are the same as the constants.


ColorColor(r:float, g:float, b:float)

Constructs aColor from RGB values, typically between 0.0 and 1.0.a is set to 1.0.

varcolor=Color(0.2,1.0,0.7)# Similar to `Color8(51, 255, 178, 255)`

ColorColor(r:float, g:float, b:float, a:float)

Constructs aColor from RGBA values, typically between 0.0 and 1.0.

varcolor=Color(0.2,1.0,0.7,0.8)# Similar to `Color8(51, 255, 178, 204)`

Method Descriptions

Colorblend(over:Color)const🔗

Returns a new color resulting from overlaying this color over the given color. In a painting program, you can imagine it as theover color painted over this color (including alpha).

varbg=Color(0.0,1.0,0.0,0.5)# Green with alpha of 50%varfg=Color(1.0,0.0,0.0,0.5)# Red with alpha of 50%varblended_color=bg.blend(fg)# Brown with alpha of 75%

Colorclamp(min:Color = Color(0, 0, 0, 0), max:Color = Color(1, 1, 1, 1))const🔗

Returns a new color with all components clamped between the components ofmin andmax, by running@GlobalScope.clamp() on each component.


Colordarkened(amount:float)const🔗

Returns a new color resulting from making this color darker by the specifiedamount (ratio from 0.0 to 1.0). See alsolightened().

vargreen=Color(0.0,1.0,0.0)vardarkgreen=green.darkened(0.2)# 20% darker than regular green

Colorfrom_hsv(h:float, s:float, v:float, alpha:float = 1.0)static🔗

Constructs a color from anHSV profile. The hue (h), saturation (s), and value (v) are typically between 0.0 and 1.0.

varcolor=Color.from_hsv(0.58,0.5,0.79,0.8)

Colorfrom_ok_hsl(h:float, s:float, l:float, alpha:float = 1.0)static🔗

Constructs a color from anOK HSL profile. The hue (h), saturation (s), and lightness (l) are typically between 0.0 and 1.0.

varcolor=Color.from_ok_hsl(0.58,0.5,0.79,0.8)

Colorfrom_rgba8(r8:int, g8:int, b8:int, a8:int = 255)static🔗

Returns aColor constructed from red (r8), green (g8), blue (b8), and optionally alpha (a8) integer channels, each divided by255.0 for their final value.

varred=Color.from_rgba8(255,0,0)# Same as Color(1, 0, 0).vardark_blue=Color.from_rgba8(0,0,51)# Same as Color(0, 0, 0.2).varmy_color=Color.from_rgba8(306,255,0,102)# Same as Color(1.2, 1, 0, 0.4).

Note: Due to the lower precision offrom_rgba8() compared to the standardColor constructor, a color created withfrom_rgba8() will generally not be equal to the same color created with the standardColor constructor. Useis_equal_approx() for comparisons to avoid issues with floating-point precision error.


Colorfrom_rgbe9995(rgbe:int)static🔗

Decodes aColor from an RGBE9995 format integer. SeeImage.FORMAT_RGBE9995.


Colorfrom_string(str:String, default:Color)static🔗

Creates aColor from the given string, which can be either an HTML color code or a named color (case-insensitive). Returnsdefault if the color cannot be inferred from the string.

If you want to create a color from String in a constant expression, use the equivalent constructor instead (i.e.Color("colorstring")).


floatget_luminance()const🔗

Returns the light intensity of the color, as a value between 0.0 and 1.0 (inclusive). This is useful when determining light or dark color. Colors with a luminance smaller than 0.5 can be generally considered dark.

Note:get_luminance() relies on the color being in the linear color space to return an accurate relative luminance value. If the color is in the sRGB color space, usesrgb_to_linear() to convert it to the linear color space first.


Colorhex(hex:int)static🔗

Returns theColor associated with the providedhex integer in 32-bit RGBA format (8 bits per channel). This method is the inverse ofto_rgba32().

In GDScript and C#, theint is best visualized with hexadecimal notation ("0x" prefix, making it"0xRRGGBBAA").

varred=Color.hex(0xff0000ff)vardark_cyan=Color.hex(0x008b8bff)varmy_color=Color.hex(0xbbefd2a4)

If you want to use hex notation in a constant expression, use the equivalent constructor instead (i.e.Color(0xRRGGBBAA)).


Colorhex64(hex:int)static🔗

Returns theColor associated with the providedhex integer in 64-bit RGBA format (16 bits per channel). This method is the inverse ofto_rgba64().

In GDScript and C#, theint is best visualized with hexadecimal notation ("0x" prefix, making it"0xRRRRGGGGBBBBAAAA").


Colorhtml(rgba:String)static🔗

Returns a new color fromrgba, an HTML hexadecimal color string.rgba is not case-sensitive, and may be prefixed by a hash sign (#).

rgba must be a valid three-digit or six-digit hexadecimal color string, and may contain an alpha channel value. Ifrgba does not contain an alpha channel value, an alpha channel value of 1.0 is applied. Ifrgba is invalid, returns an empty color.

varblue=Color.html("#0000ff")# blue is Color(0.0, 0.0, 1.0, 1.0)vargreen=Color.html("#0F0")# green is Color(0.0, 1.0, 0.0, 1.0)varcol=Color.html("663399cc")# col is Color(0.4, 0.2, 0.6, 0.8)

boolhtml_is_valid(color:String)static🔗

Returnstrue ifcolor is a valid HTML hexadecimal color string. The string must be a hexadecimal value (case-insensitive) of either 3, 4, 6 or 8 digits, and may be prefixed by a hash sign (#). This method is identical toString.is_valid_html_color().

Color.html_is_valid("#55aaFF")# Returns trueColor.html_is_valid("#55AAFF20")# Returns trueColor.html_is_valid("55AAFF")# Returns trueColor.html_is_valid("#F2C")# Returns trueColor.html_is_valid("#AABBC")# Returns falseColor.html_is_valid("#55aaFF5")# Returns false

Colorinverted()const🔗

Returns the color with itsr,g, andb components inverted ((1-r,1-g,1-b,a)).

varblack=Color.WHITE.inverted()varcolor=Color(0.3,0.4,0.9)varinverted_color=color.inverted()# Equivalent to `Color(0.7, 0.6, 0.1)`

boolis_equal_approx(to:Color)const🔗

Returnstrue if this color andto are approximately equal, by running@GlobalScope.is_equal_approx() on each component.


Colorlerp(to:Color, weight:float)const🔗

Returns the linear interpolation between this color's components andto's components. The interpolation factorweight should be between 0.0 and 1.0 (inclusive). See also@GlobalScope.lerp().

varred=Color(1.0,0.0,0.0)varaqua=Color(0.0,1.0,0.8)red.lerp(aqua,0.2)# Returns Color(0.8, 0.2, 0.16)red.lerp(aqua,0.5)# Returns Color(0.5, 0.5, 0.4)red.lerp(aqua,1.0)# Returns Color(0.0, 1.0, 0.8)

Colorlightened(amount:float)const🔗

Returns a new color resulting from making this color lighter by the specifiedamount, which should be a ratio from 0.0 to 1.0. See alsodarkened().

vargreen=Color(0.0,1.0,0.0)varlight_green=green.lightened(0.2)# 20% lighter than regular green

Colorlinear_to_srgb()const🔗

Returns the color converted to thesRGB color space. This method assumes the original color is in the linear color space. See alsosrgb_to_linear() which performs the opposite operation.


Colorsrgb_to_linear()const🔗

Returns the color converted to the linear color space. This method assumes the original color already is in the sRGB color space. See alsolinear_to_srgb() which performs the opposite operation.


intto_abgr32()const🔗

Returns the color converted to a 32-bit integer in ABGR format (each component is 8 bits). ABGR is the reversed version of the default RGBA format.

varcolor=Color(1,0.5,0.2)print(color.to_abgr32())# Prints 4281565439

intto_abgr64()const🔗

Returns the color converted to a 64-bit integer in ABGR format (each component is 16 bits). ABGR is the reversed version of the default RGBA format.

varcolor=Color(1,0.5,0.2)print(color.to_abgr64())# Prints -225178692812801

intto_argb32()const🔗

Returns the color converted to a 32-bit integer in ARGB format (each component is 8 bits). ARGB is more compatible with DirectX.

varcolor=Color(1,0.5,0.2)print(color.to_argb32())# Prints 4294934323

intto_argb64()const🔗

Returns the color converted to a 64-bit integer in ARGB format (each component is 16 bits). ARGB is more compatible with DirectX.

varcolor=Color(1,0.5,0.2)print(color.to_argb64())# Prints -2147470541

Stringto_html(with_alpha:bool = true)const🔗

Returns the color converted to an HTML hexadecimal colorString in RGBA format, without the hash (#) prefix.

Settingwith_alpha tofalse, excludes alpha from the hexadecimal string, using RGB format instead of RGBA format.

varwhite=Color(1,1,1,0.5)varwith_alpha=white.to_html()# Returns "ffffff7f"varwithout_alpha=white.to_html(false)# Returns "ffffff"

intto_rgba32()const🔗

Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format. This method is the inverse ofhex().

varcolor=Color(1,0.5,0.2)print(color.to_rgba32())# Prints 4286526463

intto_rgba64()const🔗

Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format. This method is the inverse ofhex64().

varcolor=Color(1,0.5,0.2)print(color.to_rgba64())# Prints -140736629309441

Operator Descriptions

booloperator !=(right:Color)🔗

Returnstrue if the colors are not exactly equal.

Note: Due to floating-point precision errors, consider usingis_equal_approx() instead, which is more reliable.


Coloroperator *(right:Color)🔗

Multiplies each component of theColor by the components of the givenColor.


Coloroperator *(right:float)🔗

Multiplies each component of theColor by the givenfloat.


Coloroperator *(right:int)🔗

Multiplies each component of theColor by the givenint.


Coloroperator +(right:Color)🔗

Adds each component of theColor with the components of the givenColor.


Coloroperator -(right:Color)🔗

Subtracts each component of theColor by the components of the givenColor.


Coloroperator /(right:Color)🔗

Divides each component of theColor by the components of the givenColor.


Coloroperator /(right:float)🔗

Divides each component of theColor by the givenfloat.


Coloroperator /(right:int)🔗

Divides each component of theColor by the givenint.


booloperator ==(right:Color)🔗

Returnstrue if the colors are exactly equal.

Note: Due to floating-point precision errors, consider usingis_equal_approx() instead, which is more reliable.


floatoperator [](index:int)🔗

Access color components using their index.[0] is equivalent tor,[1] is equivalent tog,[2] is equivalent tob, and[3] is equivalent toa.


Coloroperator unary+()🔗

Returns the same value as if the+ was not there. Unary+ does nothing, but sometimes it can make your code more readable.


Coloroperator unary-()🔗

Inverts the given color. This is equivalent toColor.WHITE-c orColor(1-c.r,1-c.g,1-c.b,1-c.a). Unlike withinverted(), thea component is inverted, too.


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