AudioEffectDelay
Inherits:AudioEffect<Resource<RefCounted<Object
Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.
Description
Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
Tutorials
Properties
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Property Descriptions
floatget_dry()
Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
boolis_feedback_active()
Iftrue
, feedback is enabled.
floatfeedback_delay_ms =340.0
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floatget_feedback_delay_ms()
Feedback delay time in milliseconds.
floatget_feedback_level_db()
Sound level for feedback.
floatfeedback_lowpass =16000.0
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floatget_feedback_lowpass()
Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
boolis_tap1_active()
Iftrue
, the first tap will be enabled.
floatget_tap1_delay_ms()
First tap delay time in milliseconds.
floatget_tap1_level_db()
Sound level for the first tap.
floatget_tap1_pan()
Pan position for the first tap. Value can range from -1 (fully left) to 1 (fully right).
boolis_tap2_active()
Iftrue
, the second tap will be enabled.
floatget_tap2_delay_ms()
Second tap delay time in milliseconds.
floatget_tap2_level_db()
Sound level for the second tap.
floatget_tap2_pan()
Pan position for the second tap. Value can range from -1 (fully left) to 1 (fully right).