AudioEffectDelay

Inherits:AudioEffect<Resource<RefCounted<Object

Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.

Two tap delay and feedback options.

Description

Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.

Tutorials

Properties

float

dry

1.0

bool

feedback_active

false

float

feedback_delay_ms

340.0

float

feedback_level_db

-6.0

float

feedback_lowpass

16000.0

bool

tap1_active

true

float

tap1_delay_ms

250.0

float

tap1_level_db

-6.0

float

tap1_pan

0.2

bool

tap2_active

true

float

tap2_delay_ms

500.0

float

tap2_level_db

-12.0

float

tap2_pan

-0.4


Property Descriptions

floatdry =1.0🔗

Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.


boolfeedback_active =false🔗

Iftrue, feedback is enabled.


floatfeedback_delay_ms =340.0🔗

Feedback delay time in milliseconds.


floatfeedback_level_db =-6.0🔗

Sound level for feedback.


floatfeedback_lowpass =16000.0🔗

Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.


booltap1_active =true🔗

Iftrue, the first tap will be enabled.


floattap1_delay_ms =250.0🔗

First tap delay time in milliseconds.


floattap1_level_db =-6.0🔗

Sound level for the first tap.


floattap1_pan =0.2🔗

Pan position for the first tap. Value can range from -1 (fully left) to 1 (fully right).


booltap2_active =true🔗

Iftrue, the second tap will be enabled.


floattap2_delay_ms =500.0🔗

Second tap delay time in milliseconds.


floattap2_level_db =-12.0🔗

Sound level for the second tap.


floattap2_pan =-0.4🔗

Pan position for the second tap. Value can range from -1 (fully left) to 1 (fully right).


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