GridMap¶
Node for 3D tile-based maps.
Description¶
GridMap lets you place meshes on a grid interactively. It works both from the editor and from scripts, which can help you create in-game level editors.
GridMaps use aMeshLibrary which contains a list of tiles. Each tile is a mesh with materials plus optional collision and navigation shapes.
A GridMap contains a collection of cells. Each grid cell refers to a tile in theMeshLibrary. All cells in the map have the same dimensions.
Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
Note: GridMap doesn't extendVisualInstance and therefore can't be hidden or cull masked based onVisualInstance.layers. If you make a light not affect the first layer, the whole GridMap won't be lit by the light in question.
Tutorials¶
Properties¶
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Methods¶
void | clear() |
void | |
get_cell_item(int x,int y,int z)const | |
get_cell_item_orientation(int x,int y,int z)const | |
void | make_baked_meshes(bool gen_lightmap_uv=false,float lightmap_uv_texel_size=0.1) |
map_to_world(int x,int y,int z)const | |
void | resource_changed(Resource resource) |
void | |
void | set_clip(bool enabled,bool clipabove=true,int floor=0, Vector3.Axis axis=0) |
void | set_collision_layer_bit(int bit,bool value) |
void | set_collision_mask_bit(int bit,bool value) |
world_to_map(Vector3 pos)const |
Signals¶
cell_size_changed(Vector3 cell_size)
Emitted whencell_size changes.
Constants¶
INVALID_CELL_ITEM =-1 --- Invalid cell item that can be used inset_cell_item to clear cells (or represent an empty cell inget_cell_item).
Property Descriptions¶
boolcell_center_x
Default |
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Setter | set_center_x(value) |
Getter | get_center_x() |
Iftrue, grid items are centered on the X axis.
boolcell_center_y
Default |
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Setter | set_center_y(value) |
Getter | get_center_y() |
Iftrue, grid items are centered on the Y axis.
boolcell_center_z
Default |
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Setter | set_center_z(value) |
Getter | get_center_z() |
Iftrue, grid items are centered on the Z axis.
intcell_octant_size
Default |
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Setter | set_octant_size(value) |
Getter | get_octant_size() |
The size of each octant measured in number of cells. This applies to all three axis.
floatcell_scale
Default |
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Setter | set_cell_scale(value) |
Getter | get_cell_scale() |
The scale of the cell items.
This does not affect the size of the grid cells themselves, only the items in them. This can be used to make cell items overlap their neighbors.
Vector3cell_size
Default |
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Setter | set_cell_size(value) |
Getter | get_cell_size() |
The dimensions of the grid's cells.
This does not affect the size of the meshes. Seecell_scale.
intcollision_layer
Default |
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Setter | set_collision_layer(value) |
Getter | get_collision_layer() |
The physics layers this GridMap is in.
GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them.
intcollision_mask
Default |
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Setter | set_collision_mask(value) |
Getter | get_collision_mask() |
The physics layers this GridMap detects collisions in. SeeCollision layers and masks in the documentation for more information.
MeshLibrarymesh_library
Setter | set_mesh_library(value) |
Getter | get_mesh_library() |
The assignedMeshLibrary.
booluse_in_baked_light
Default |
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Setter | set_use_in_baked_light(value) |
Getter | get_use_in_baked_light() |
Controls whether this GridMap will be baked in aBakedLightmap or not.
Method Descriptions¶
voidclear()
Clear all cells.
voidclear_baked_meshes()
Arrayget_bake_meshes()
Returns an array ofArrayMeshes andTransform references of all bake meshes that exist within the current GridMap.
TheMeshLibrary item index located at the grid-based X, Y and Z coordinates. If the cell is empty,INVALID_CELL_ITEM will be returned.
The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is returned if the cell is empty.
Returns an individual bit on thecollision_layer.
Returns an individual bit on thecollision_mask.
Arrayget_meshes()
Returns an array ofTransform andMesh references corresponding to the non-empty cells in the grid. The transforms are specified in world space.
Returns an array ofVector3 with the non-empty cell coordinates in the grid map.
Returns the position of a grid cell in the GridMap's local coordinate space.
voidresource_changed(Resource resource)
Sets the mesh index for the cell referenced by its grid-based X, Y and Z coordinates.
A negative item index such asINVALID_CELL_ITEM will clear the cell.
Optionally, the item's orientation can be passed. For valid orientation values, seeBasis.get_orthogonal_index.
Sets an individual bit on thecollision_layer.
Sets an individual bit on thecollision_mask.
Returns the coordinates of the grid cell containing the given point.
pos should be in the GridMap's local coordinate space.