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Staggered animations
How to write a staggered animation in Flutter.
- A staggered animation consists of sequential or overlapping animations.
- To create a staggered animation, use multiple
Animationobjects. - One
AnimationControllercontrols all of theAnimations. - Each
Animationobject specifies the animation during anInterval. - For each property being animated, create a
Tween.
If the concept of tweens or tweening is new to you, see theAnimations in Flutter tutorial.
Staggered animations are a straightforward concept: visual changes happen as a series of operations, rather than all at once. The animation might be purely sequential, with one change occurring after the next, or it might partially or completely overlap. It might also have gaps, where no changes occur.
This guide shows how to build a staggered animation in Flutter.
This guide explains the basic_staggered_animation example. You can also refer to a more complex example, staggered_pic_selection.
- basic_staggered_animation
Shows a series of sequential and overlapping animations of a single widget. Tapping the screen begins an animation that changes opacity, size, shape, color, and padding.
- staggered_pic_selection
Shows deleting an image from a list of images displayed in one of three sizes. This example uses twoanimation controllers: one for image selection/deselection, and one for image deletion. The selection/deselection animation is staggered. (To see this effect, you might need to increase the
timeDilationvalue.) Select one of the largest images—it shrinks as it displays a checkmark inside a blue circle. Next, select one of the smallest images—the large image expands as the checkmark disappears. Before the large image has finished expanding, the small image shrinks to display its checkmark. This staggered behavior is similar to what you might see in Google Photos.
The following video demonstrates the animation performed by basic_staggered_animation:
In the video, you see the following animation of a single widget, which begins as a bordered blue square with slightly rounded corners. The square runs through changes in the following order:
- Fades in
- Widens
- Becomes taller while moving upwards
- Transforms into a bordered circle
- Changes color to orange
After running forward, the animation runs in reverse.
This page assumes you know how to create a layout using Flutter's widgets. For more information, seeBuilding Layouts in Flutter.
Basic structure of a staggered animation
#- All of the animations are driven by the same
AnimationController. - Regardless of how long the animation lasts in real time, the controller's values must be between 0.0 and 1.0, inclusive.
- Each animation has an
Intervalbetween 0.0 and 1.0, inclusive. - For each property that animates in an interval, create a
Tween. TheTweenspecifies the start and end values for that property. - The
Tweenproduces anAnimationobject that is managed by the controller.
The following diagram shows theIntervals used in thebasic_staggered_animation example. You might notice the following characteristics:
- The opacity changes during the first 10% of the timeline.
- A tiny gap occurs between the change in opacity, and the change in width.
- Nothing animates during the last 25% of the timeline.
- Increasing the padding makes the widget appear to rise upward.
- Increasing the border radius to 0.5, transforms the square with rounded corners into a circle.
- The padding and height changes occur during the same exact interval, but they don't have to.

To set up the animation:
- Create an
AnimationControllerthat manages all of theAnimations. - Create a
Tweenfor each property being animated.- The
Tweendefines a range of values. - The
Tween'sanimatemethod requires theparentcontroller, and produces anAnimationfor that property.
- The
- Specify the interval on the
Animation'scurveproperty.
When the controlling animation's value changes, the new animation's value changes, triggering the UI to update.
The following code creates a tween for thewidth property. It builds aCurvedAnimation, specifying an eased curve. SeeCurves for other available pre-defined animation curves.
width=Tween<double>(begin:50.0,end:150.0,).animate(CurvedAnimation(parent:controller,curve:constInterval(0.125,0.250,curve:Curves.ease,),),), Thebegin andend values don't have to be doubles. The following code builds the tween for theborderRadius property (which controls the roundness of the square's corners), usingBorderRadius.circular().
borderRadius=BorderRadiusTween(begin:BorderRadius.circular(4),end:BorderRadius.circular(75),).animate(CurvedAnimation(parent:controller,curve:constInterval(0.375,0.500,curve:Curves.ease,),),),Complete staggered animation
#Like all interactive widgets, the complete animation consists of a widget pair: a stateless and a stateful widget.
The stateless widget specifies theTweens, defines theAnimation objects, and provides abuild() function responsible for building the animating portion of the widget tree.
The stateful widget creates the controller, plays the animation, and builds the non-animating portion of the widget tree. The animation begins when a tap is detected anywhere in the screen.
Full code for basic_staggered_animation's main.dart
Stateless widget: StaggerAnimation
# In the stateless widget,StaggerAnimation, thebuild() function instantiates anAnimatedBuilder—a general purpose widget for building animations. TheAnimatedBuilder builds a widget and configures it using theTweens' current values. The example creates a function named_buildAnimation() (which performs the actual UI updates), and assigns it to itsbuilder property. AnimatedBuilder listens to notifications from the animation controller, marking the widget tree dirty as values change. For each tick of the animation, the values are updated, resulting in a call to_buildAnimation().
classStaggerAnimationextendsStatelessWidget{StaggerAnimation({super.key,requiredthis.controller}):// Each animation defined here transforms its value during the subset// of the controller's duration defined by the animation's interval.// For example the opacity animation transforms its value during// the first 10% of the controller's duration.opacity=Tween<double>(begin:0.0,end:1.0,).animate(CurvedAnimation(parent:controller,curve:constInterval(0.0,0.100,curve:Curves.ease,),),),// ... Other tween definitions ...);finalAnimationControllercontroller;finalAnimation<double>opacity;finalAnimation<double>width;finalAnimation<double>height;finalAnimation<EdgeInsets>padding;finalAnimation<BorderRadius?>borderRadius;finalAnimation<Color?>color;// This function is called each time the controller "ticks" a new frame.// When it runs, all of the animation's values will have been// updated to reflect the controller's current value.Widget_buildAnimation(BuildContextcontext,Widget?child){returnContainer(padding:padding.value,alignment:Alignment.bottomCenter,child:Opacity(opacity:opacity.value,child:Container(width:width.value,height:height.value,decoration:BoxDecoration(color:color.value,border:Border.all(color:Colors.indigo[300]!,width:3,),borderRadius:borderRadius.value,),),),);}@overrideWidgetbuild(BuildContextcontext){returnAnimatedBuilder(builder:_buildAnimation,animation:controller,);}}Stateful widget: StaggerDemo
# The stateful widget,StaggerDemo, creates theAnimationController (the one who rules them all), specifying a 2000 ms duration. It plays the animation, and builds the non-animating portion of the widget tree. The animation begins when a tap is detected in the screen. The animation runs forward, then backward.
classStaggerDemoextendsStatefulWidget{@overrideState<StaggerDemo>createState()=>_StaggerDemoState();}class_StaggerDemoStateextendsState<StaggerDemo>withTickerProviderStateMixin{lateAnimationController_controller;@overridevoidinitState(){super.initState();_controller=AnimationController(duration:constDuration(milliseconds:2000),vsync:this,);}// ...Boilerplate...Future<void>_playAnimation()async{try{await_controller.forward().orCancel;await_controller.reverse().orCancel;}onTickerCanceled{// The animation got canceled, probably because it was disposed of.}}@overrideWidgetbuild(BuildContextcontext){timeDilation=10.0;// 1.0 is normal animation speed.returnScaffold(appBar:AppBar(title:constText('Staggered Animation'),),body:GestureDetector(behavior:HitTestBehavior.opaque,onTap:(){_playAnimation();},child:Center(child:Container(width:300,height:300,decoration:BoxDecoration(color:Colors.black.withValues(alpha:0.1),border:Border.all(color:Colors.black.withValues(alpha:0.5),),),child:StaggerAnimation(controller:_controller.view),),),),);}}Unless stated otherwise, the documentation on this site reflects Flutter 3.38.6. Page last updated on 2025-10-28.View source orreport an issue.