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Blender 5.0 Manual
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Blender 5.0 Manual

Getting Started

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Grease Pencil Materials

Materials control the appearance of the Grease Pencil object.They define the base color and texture of the strokes and filled areas.

There is always only one active material in the list (the selected one).When you draw, the new strokes use the active material.

You can override the base material color using the tools inVertex Modeor the Draw and Tint tool in Draw Mode.

The material always remains linked to the strokes, this means that any change in a material will changethe look of already drawn strokes.

../../_images/grease-pencil_materials_introduction_sample.png

Same stroke linked to different materials.

Material Shader

Grease Pencil materials use a specialshaderthat define the appearance of the surface of the stroke and fill.

Stroke and fill components has it own section panel andthey can be enabled with a checkbox on the panel header.

Stroke only has effect on the lines andFill only on the areasdetermined by closed lines (by connecting the lines start and end points).

Note

The shader is not a BSDF capable shader and can only be setting upon the Material Properties panel (it is not a shader node).

Setting Up Materials

Reference

Mode:

Drawing Mode

Panel:

Material ‣ Material Slots

Shortcut:

U

Grease Pencil materials can be created in theMaterial propertiesas any other materials in Blender.SeeMaterial assignment for more information.

The 3D Viewport can be set to Material Preview or Rendered shading,to interactively preview how the material looks in the scene.

Grease Pencil materials are data-blocks that can beassignedto one or more objects, and different materials can be assigned to different strokes.

In Grease Pencil thebrushsettings together with the material used will define the look and feel of the final strokes.

Materials slots also have some extra controlsthat help to work with materials while drawing or editing lines.

Properties

Material Slots

Surface

Settings

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