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The 3D Viewport is used to interact with the 3D scene for a variety of purposes,such as modeling, animating, texture painting, etc.

Object Mode header.¶
The header contains various menus and controls based onthe currentmode.Its items are split into three groups:
The 3D Viewport has severalmodesused for editing different kinds of data. For example, the default Object Modewould let you place a character in the scene, while Pose Mode would allowyou to pose it.
The shortcutCtrl-Tab brings up a pie menu for quick mode switching.If you have anArmature selected,it’ll instead switch between Object Mode and Pose Mode.
PressingTab will switch between Object Mode and Edit Mode for objectsthat support it.
This menu offers tools fornavigating in 3D space.
The other menus depend on the current mode, Object Mode menus listed below:
Contains tools forselecting objects.
Contains a list of differentobjects types that can be added to the scene.
Contains tools for operating onobjects,such as duplicating them. A subset of these tools can also be accessed by right-clickingin the 3D Viewport.
Used to change theTransform Orientation,which affects the rotation of the transform gizmo.
Used to change thePivot Point,which affects the location of the transform gizmo.
Offers options forsnapping itemsto others that are nearby. You can holdCtrl to toggle snapping on/off temporarily(as long as the key is held).
Used to smoothly transform unselected items that are near the selected ones.SeeProportional Editing.
Change which types of objects are visible/selectable in the 3D Viewport.SeeObject Type Visibility.
Change howgizmos aredisplayed in the 3D Viewport.
Change howoverlays aredisplayed in the 3D Viewport.
Make the whole scene transparent, allowing you to see and select items that would otherwise be occluded.This is a shortcut to theX-Rayoption which can be found inside the Viewport Shading popover (see below).
In Pose Mode, this same button controls a different setting with its own separate on/off state.Rather than making the scene transparent, it shows the armature in front of any geometry.
Change theshading of the 3D Viewport.
The Toolbar contains tools depending on the current mode(for example, modeling tools inEdit Mode, brush tools inSculpt Mode…).
SeeTools for more information.
The Sidebar region contains properties of the active object and tool,as well as of the viewport itself.
SeeSidebar for more information.
Depending on the current mode, the asset shelf may be available, providing quick access to assetsfor this specific mode (for example pose assets inPose Mode, brush assets inSculpt Mode).
SeeAsset Shelf for more information.