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Blender 5.0 Manual
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Blender 5.0 Manual

Getting Started

Sections

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Editing

These preferences control how several tools will interact with your input.

../../_images/editors_preferences_section_editing.webp

Objects

New Objects

Link Materials To

To understand this option properly, you need to understand how Blender works with Objects.Almost everything in Blender is organized in a hierarchy of data-blocks.A data-block can be thought of as containers for certain pieces of information. For example,the Object data-block contains information about the Object’s location, rotation, and scalewhile the associated linked Object Data’s data-block contains information about the mesh.

../../_images/editors_preferences_editing_data-blocks-hierarchy.png

Example for a mesh.

A material may be linked in two different ways:

Object Data:

Any created material will be created as part of the Object Data’s data-block.

Object:

Any created material will be created as part of the Object’s data-block.

../../_images/editors_preferences_editing_data-blocks-link.png

A material linked to Object Data (left) and Object (right).

Align to
World:

New objects align with world coordinates.

View:

New object align with view coordinates.

3D Cursor:

New objects align to the 3D cursor’s orientation.

Enter Edit Mode

If selected, Edit Mode is automatically activated when you create a new object.

Instance Empty Size

The display size for empties whena newcollection instance is created.

Copy on Duplicate

The checkboxes define what data is copied with a duplicated object andwhat data remains linked. Any boxes that are checked will have their data copied along withthe duplication of the object. Any boxes that are not checked will instead have their data linkedfrom the source object that was duplicated.

For example, if you haveMesh checked,then a full copy of the mesh data is created with the new object,and each mesh will behave independently of the duplicate.If you leave the mesh box unchecked then when you change the mesh of one object,the change will be mirrored in the duplicate object.

The same rules apply to each of the checkboxes in the data-block list.

3D Cursor

Cursor – Surface Project

When placing the cursor by clicking,the cursor is projected onto the surface under the cursor.

Cursor – Lock Adjust

When the viewport is locked to the cursor,moving the cursor avoids the viewjumping based on the new offset.

Annotations

Default Color

The default color for new Annotate layers.

Eraser Radius

The size of the eraser used with the Annotate Tool.

Weight Paint

Mesh skin weighting is used to control how much a bone deforms the mesh of a character.To visualize and paint these weights, Blender uses a color ramp (from blue to green, and from yellow to red).Enabling the checkbox will enable an alternate map using a ramp starting with an empty range.Now you can create your custom map using the common color ramp options.For detailed information see theColor ramps page.

Grease Pencil

Manhattan

The minimum number of pixels the mouse should have moved eitherhorizontally or vertically before the movement is recorded.Decreasing this should work better for curvy lines.

Euclidean

The minimum distance that mouse has to travel before movement is recorded.

Text Editor

Auto Close Character Pairs

Automatically insert the corresponding character to close an expressionwhen typing characters such as quotes, brackets, braces, or parentheses.

Node Editor

Auto-Offset

Automatically offset the following or previous nodes in a chain when inserting a new node.SeeAuto-Offset for more information.

Auto-offset Margin

Margin to use foroffsetting nodes.

Miscellaneous

Sculpt Overlay Color

Defines a color to be used in the inner part ofthe brushes circle when in Sculpt Mode, and it is placed as an overlay to the brush,representing the focal point of the brush influence.The overlay color is visible only when the overlay visibility is selected(clicking at theeye to set its visibility), and the transparency of the overlay iscontrolled by the alpha slider located at theTool tab ‣ Display panel in the Sidebar.

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