If Blender helped you with your projects this year, we're asking you to help us back.
For the past year, you've had access to professional 3D software, completely free. No subscriptions, no licenses, no limits. Blender has been there for your projects, your learning, your art, your business.
Today, we're asking for $5.
That's it. If every active Blender user contributed $5 this month, Blender Foundation would meet its entire yearly funding goal for 2026.
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The Overlays pop-over.¶
In the header, there is a button to turn off all overlays for the UV Editor.This option also toggles the visibility ofUDIMtile information.
The drop-down button opens a pop-over with more detailed settings.The following categories are available:
Show the grid.
Show the grid on top of the image rather than behind it.
How the row and column counts are determined.
The grid starts at 8×8 cells that are automatically subdivided further as you zoom in.
The row and column counts are fixed and can be configured manually.
Each grid cell matches one image pixel.
Number of columns/rows in the grid.
The number ofUDIMtile grids to display in each cardinal direction.
Show how much of a shape difference there is between UV space and 3D space.Blue means low distortion, red means high.You can choose whether to display the distortion based onAngle orArea.
Show the active UV map as an overlay in the UV Editor.
Adjust the opacity of face fill colors in UV overlays.
Opacity of edges and faces.
Control how edges are shown.
Display edges in gray with a black outline.
Display edges as dashed black-gray lines.
Display edges in black.
Display edges in white.
Additionally show the edges as they look after applying modifiers (in gray).
Display faces over the image.
Display metadata about the selected Render Result. See the Output tab’sMetadata panel to change what metadata to include.