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Blender 5.0 Manual
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Blender 5.0 Manual

Getting Started

Sections

Get Involved

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UV Overlays

../../_images/editors_uv_overlays.png

The Overlays pop-over.

In the header, there is a button to turn off all overlays for the UV Editor.This option also toggles the visibility ofUDIMtile information.

The drop-down button opens a pop-over with more detailed settings.The following categories are available:

Guides

Grid

Show the grid.

Over Image

Show the grid on top of the image rather than behind it.

Grid Shape Source

How the row and column counts are determined.

Dynamic:

The grid starts at 8×8 cells that are automatically subdivided further as you zoom in.

Fixed:

The row and column counts are fixed and can be configured manually.

Pixel:

Each grid cell matches one image pixel.

Fixed Subdivisions X, Y

Number of columns/rows in the grid.

Tiles X, Y

The number ofUDIMtile grids to display in each cardinal direction.

UV Editing

Display Stretch

Show how much of a shape difference there is between UV space and 3D space.Blue means low distortion, red means high.You can choose whether to display the distortion based onAngle orArea.

Geometry

Display UVs

Show the active UV map as an overlay in the UV Editor.

UV Face Opacity

Adjust the opacity of face fill colors in UV overlays.

UV OpacityEdit Mode

Opacity of edges and faces.

Display AsEdit Mode

Control how edges are shown.

Outline:

Display edges in gray with a black outline.

Dash:

Display edges as dashed black-gray lines.

Black:

Display edges in black.

White:

Display edges in white.

Modified EdgesEdit Mode

Additionally show the edges as they look after applying modifiers (in gray).

FacesEdit Mode

Display faces over the image.

Image

Show Metadata

Display metadata about the selected Render Result. See the Output tab’sMetadata panel to change what metadata to include.

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