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Help funding Blender in 2026

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Today, we're asking for $5.

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Blender 5.0 Manual
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Blender 5.0 Manual

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Troubleshooting macOS – Intel

Blender uses OpenGL for the 3D Viewport and user interface. The graphics processing unit (GPU) and driver have a bigimpact on Blender’s behavior and performance.

This section lists possible solutions for graphics glitches, problems with EEVEE and Cycles, and crashes related toyour GPU.

Drivers

Upgrading to the latest graphics drivers often solves problems. Newer drivers have bug fixes that help Blenderfunction correctly.

On macOS, graphics drivers are built into the operating system and the only way to get newer drivers is to upgrademacOS as a whole to the latest version.

Common Problems

Unsupported Graphics Driver Error

This means your graphics card and driver do not have the minimum required OpenGL 3.3 version needed by Blender.

Installing the latest version of the correct driver can help upgrade the OpenGL version, though some graphics cardsare simply too old to run the latest Blender. In such cases, using Blender 2.79 or earlier is the only option.Starting with Blender 2.8 (which added EEVEE), there is less support for older graphics hardware.

Crash on Startup

Try running Blender from thecommand line, to see if any helpful error messagesare printed.

On Windows, graphics drivers can sometimes get corrupted or incorrectly replaced by Windows Update. In this case, itcan help to uninstall all graphics drivers (there may be multiple sets installed from Intel, AMD and NVIDIA) andperform a clean installation with drivers from the manufacturer’s website.

Poor Performance

  • Update your graphics drivers (see above).

  • On laptops, make sure you are using a dedicated GPU (see above).

  • Try lowering quality settings inPreferences ‣ System ‣ Memory & Limits.

  • Try undoing settings in your graphics drivers, if you made any changes there.

Render Errors

SeeEEVEE andCycles documentationrespectively.

Wrong Selection in 3D Viewport

SeeInvalid Selection, Disable Anti-Aliasing.

Virtual Machines

Running Blender inside a virtual machine is known to have problems when OpenGL drawing calls are forwarded to the hostoperating system.

To resolve this, configure the system to use PCI passthrough.

Some VM hosts may require turning on GPU paravirtualization. Some GPU vendors restrict this function to higher-pricedcards or models.

Information

To find out which graphics card and driver Blender is using, useHelp ‣ Save System Info insideBlender. The OpenGL section will have information about your graphics card, vendor and driver version.

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