Concentration
![]() | I should have been the one to fill your dark soul with liiiiiiiiiiight! |
This article is astub and is missing information. You can help the Devil May Cry wiki byexpanding it. Reason: fill the Gameplay section, add Concentration level effect per weapon/ability |
Concentration (コンセントレイション,Konsentoreishon?) is one ofVergil's basic gameplay mechanics inDMC4SE andDMC5SE. It is a combat mechanic that rewards calm and precise play.
Concentration is represented by theConcentration/Focus Gauge (集中ゲージ,Shūchū Gēji?) which is located to the left and above theVitality Gauge. It has 3 levels (0, 1, and 2/Max)—a high level of Concentration enhances attack properties such as damage and range, and grants access to unique moves.
Concentration increases during an enemy encounter when standing still, walking slowly, usingTrick Actions and when successfully hitting an enemy. Landing attacks is the most efficient way to gain Concentration, as well as avoiding incoming attacks with a side dodge (while locking-on) or with a jump's starting invulnerability frames.
On the other hand, Concentration decreases when running (drains it), missing an attack (removes a chunk), and getting hit (removes a large chunk).
File[]
Devil May Cry 4: Special Edition[]
DMC4SE Official website — Vergil
Concentration Gauge
Vergil uses a sword style based on iaido that requires a high degree of physical prowess. By increasing his concentration, Vergil can better utilize this style and perform even more powerful attacks.[1]
新たな戦闘スタイル「コンセントレイション」
バージルの戦闘は居合の術を基本とし、研ぎ澄まされた身のこなしにこそ真価を発揮するといっていいだろう。コンセントレイションはまさにそれを体現した戦闘スタイルであり、バージルの集中力(集中ゲージ)を高めることによって、より強力な攻撃を繰り出すことが可能になる。[2]
Devil May Cry 5: Special Edition[]
DMC5SE Official website — Vergil
Concentration
Master of the art of Iaijutsu, Vergil's attacks are honed to perfection. Sharp and precise, few enemies are capable of escaping his blade. By eliminating excessive action, be either aimless running or failed sword strikes, he will gain Concentration, making him more focused and deadlier. For each action, a perfect reaction: Anyone can swing a sword, but only the most disciplined can master it.[3]
コンセントレイション
居合の術を扱うバージルは、一切の無駄を断ち、研ぎ澄まされた神速の攻撃で敵をとらえる。
走ったり、攻撃を外すといった無駄な動きを排し、立ち回りの精度が上がるほど、集中力は高まり、放つ一閃の破壊力は絶大となる。洗練された動きによる圧倒、力を求める者が至る一つの究極であろう。[4]
Gameplay[]
Devil May Cry 4: Special Edition[]
The higher the Concentration level, the more potent Vergil's attacks will be in terms of overall damage and other mixed benefits. This is notable withJudgement Cut especially having its vortex size and slash amount increase massively (especially at max Concentration) for both the normal and Perfect version.
When at near max, Vergil emits a blueish-purple aura from his head-to-shoulders while also having a brief afterimage from most of his attacks. Vergil's Concentration levels will raise up faster when close-to-max, whereas being at lower levels give it a slower filling rate in comparison. Concentration at near-max is also required to execute Judgement Cut End whilst in Devil Trigger state, though using moves that are enhanced by Concentration does not deplete the gauge whatsoever (including usage of Judgement Cut End).
It should be heavily noted that Vergil outside of an enemy encounter (or just upon finishing one until the next time he ends up in combat) cannot gain nor decrease his Concentration level until he is within range of enemies; even when the battle theme is playing, Vergil MUST be close enough to an enemy target to cause an interaction with the Concentration Gauge. Not even getting hit by hazards can decrease his Concentration if Vergil is not in actual combat.
For each weapon, Vergil's Concentration levels provide the following buffs:
- Yamato: Disjointed hitbox range increases on his slashes to be able to slash at targets from further away, and the size and damage potency of both default and Perfect/Just Frame Judgement Cut also increases.
- Beowulf: When full or near-full, grants all chargeable attacks the ability to freely use their Lv 2 just charge versions as a form of an extra charge level up to a 3rd tier, also being indicated by everything else being darkened a bit by the more intense flashes of light upon said charge level being released.
- Force Edge: Attacks involving the weapon gain multi-hit properties as Vergil has afterimages trail his animations, as well as increasing the size and damage ofRound Trip.
Upon activating Devil Trigger, Concentration reduces at a lesser rate overall due to the super armor effects, and has increased filling rate than usual; actions that deplete Concentration still will do so.
At times for most beginners to properly maintain and/or increase Concentration levels, connecting with gap-closing attacks, walking, properly dodging and/or making use of lock-on Trick teleports are recommended to get used to in order to maintain Vergil's potency throughout a fight, and to actively pay attention to multiple enemies and/or incoming attacks that must be preemptively avoided.
Devil May Cry 5: Special Edition[]
While being akin to the same as before, Concentration now gives extra benefits to Vergil depending on the amount, and will be expended in accordance as a resource for specific actions.
Essentially, the benefits provided for Yamato, Beowulf and Mirage Edge (in the place of Force Edge) remain the same as well as access to Judgment Cut End, though the other 2 Devil Arms now also have their own super attacks.
Block[]
Requires Concentration Level 1 or higher. Blocks any incoming attacks, preventing damage. Decreases the Concentration gauge upon use. At Concentration Level 2, Vergil will parry and deflect incoming projectiles towards the enemy he is locked-on to.
World of V[]
When equipped with the Yamato, Vergil can stab himself with it, turning him into V for a brief period with enhanced mechanics where V floats in midair and automatically controls all three of his familiars and attacks the entire area in real-time with their strongest attacks in a chaotic order. When the duration is about to end, V finishes it with a Royal Fork before landing back on the ground and transforms back into Vergil with the Concentration Gauge depleted.
At higher Concentration levels, this move lasts longer as V summons more of his familiars at once and restores more Vitality to Vergil. The period where Vergil stabs himself just before turning into V can damage nearby enemies within range, but said range is quite close to point-blank and around the direction where the Yamato sticks out.
Vergil can also get interrupted during the early period of trying to execute World of V, and will only have invulnerability frames when the Yamato nearly connects upon his body.
Yamato[]
At Concentration Level 2, Yamato will gain its prior increased attack reach and Vergil gains access to the super attack Judgment Cut End, provided that he either is inSin Devil Trigger or has a full SDT gauge in human form.
Beowulf[]
Level 2 gives Beowulf access to just frame Level 2 charge attacks in the form of a 3rd tier like before, while giving Vergil access to the super attack Hell on Earth, provided that he either is in Sin Devil Trigger or has a full SDT gauge in human form.
Mirage Edge[]
Mirage Edge deals extra hits via an afterimage effect akin to Force Edge at Level 2, though Vergil can also perform the super attack Deep Stinger, provided that he either is in Sin Devil Trigger or has a full SDT gauge in human form.