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Ввод пользователя и управление
Это руководство содержит рекомендации по обработке пользовательского вводаи внедрению управляющих элементов в веб-приложения. Также здесь вы найдёте соответствующие FAQs, живые примеры, ссылки на более подробные разборы близлежащих технологий.Связанные интерфейсы API и события:события касаний,интерфейс отслеживания указателя мыши,интерфейс ориентации экрана,интерфейс режима "на весь экран",перетаскивание и сброс и т. д.
In this article
Рабочая область
The following diagram illustrates the typical workflow for implementing user input mechanisms:

First of all, you need to decide which input mechanisms you want to cover in your application out of mouse, keyboard, finger touch and so on. Once you decided the input mechanisms, you can control them using tools offered by the web platform or JavaScript libraries.
Recommendations
Available input mechanisms depend on the capabilities of the device running the application:
- Some devices provide touchscreen displays: the Web Platform offerstouch events to interpret finger activity on touch-based user interfaces.
- For devices providing a mouse/touchpad as a pointing method, thePointer Lock API helps you in implementing a first person 3D game or other applications requiring full control of the pointing device. And theFullscreen API helps you in displaying your app in fullscreen mode.
- Using features such ascontentEditable elements you can implement fast rich-text editors and withDrag&Drop let users moving elements inside your app. When screen orientation matters for your application, through theScreen Orientation API you can read the screen orientation state and perform other actions.
- You should always be mindful of keyboard accessibility where appropriate — many web users only use keyboard to navigate web sites and apps, and locking them out of your functionality is a bad idea.
The following is a set of recommendations and best practices for using such tools in Open Web Apps.
Decide what input mechanism you're using
Keyboard
Keyboard input can be controlled by your app. For example if you want to add controls when any key gets pressed, you need to add an event listener on the window object:
window.addEventListener("keydown", handleKeyDown, true);window.addEventListener("keyup", handleKeyUp, true);wherehandleKeyDown andhandleKeyUp are the functions implementing the controls about thekeydown andkeyup events.
Примечание:Have a look at theEvents reference andKeyboardEvent guide to find out more about keyboard events.
Mouse
The events occurring when the user interacts with a pointing device such as a mouse are represented by theMouseEvent DOM Interface. Common mouse events includeclick,dblclick,mouseup, andmousedown. The list of all events using the Mouse Event Interface is provided in theEvents reference.
When the input device is a mouse, you can also control user input through the Pointer Lock API and implement Drag & Drop (see below).
Finger touch
When developing web applications meant to be installed on touchscreen devices, it's a good practice to take into consideration the different capabilities in terms of screen resolution and user input.Touch events can help you implement interactive elements and common interaction gestures on touchscreen devices.
If you want to use touch events, you need to add event listeners and specify handler functions, which will be called when the event gets fired:
element.addEventListener("touchstart", handleStart, false);element.addEventListener("touchcancel", handleCancel, false);element.addEventListener("touchend", handleEnd, false);element.addEventListener("touchmove", handleMove, false);whereelement is the DOM element you want to register the touch events on.
Примечание:For further information about what you can do with touch events, please read ourtouch events guide.
Pointer Events
When dealing with devices that incorporate multiple forms of input, like mouse, finger touch and pen input, it might be hard to develop a solution that works for all these different control mechanisms.Pointer Events help developers more easily manage events across devices by normalizing the handling of each one. A pointer can be any point of contact on the screen made by a mouse cursor, pen, touch (including multi-touch), or other pointing input device. The events for handling generic pointer input look a lot like those for mouse:pointerdown,pointermove,pointerup,pointerover,pointerout, etc.
Примечание:Pointer Events are not widely supported yet, but apointer.js polyfill is available on Mozilla Github.
Implement controls
Pointer lock
In some cases, typically game development, you might need to access mouse events even when the cursor goes past the boundary of the browser or screen: thePointer_Lock_API gives you full control of the pointing device.
This is the code to request pointer lock on anelement:
element.requestPointerLock();Примечание:For a full tutorial and reference, read ourPointer_Lock_API page.
Screen Orientation
When screen orientation matters for your application, you can read the screen orientation state, be informed when this state changes, and able to lock the screen orientation to a specific state (usually portrait or landscape) through theScreen Orientation API.
Orientation data can be retrieved through thescreen.orientation attribute or through theorientation media feature. Whenscreen.orientation changes, thescreen.orientationchange event is fired on the screen object. Locking the screen orientation is made possible by invoking thescreen.lockOrientation method, while thescreen.unlockOrientation method removes all the previous screen locks that have been set.
Примечание:More information about the Screen Orientation API can be found inManaging screen orientation.
Fullscreen
You might need to present an element of your application (such as a<video>, for example) in fullscreen mode. You can achieve this by callingElement.requestFullscreen() on that element. Bear in mind that many browsers still implement this with a vendor prefix, so you will probably need to fork your code something like this:
var elem = document.getElementById("myvideo");if (elem.requestFullscreen) { elem.requestFullscreen();} else if (elem.msRequestFullscreen) { elem.msRequestFullscreen();} else if (elem.mozRequestFullScreen) { elem.mozRequestFullScreen();} else if (elem.webkitRequestFullscreen) { elem.webkitRequestFullscreen();}Примечание:To find more out about adding fullscreen functionality your application, read our documentation aboutusing fullscreen mode.
Drag & Drop
Drag & Drop allows your application's users to click and hold the mouse button down over an element, drag it to another location, and release the mouse button to drop the element there.
Here is an example that allows a section of content to be dragged.
<div draggable="true" ondragstart="event.dataTransfer.setData('text/plain', 'This text may be dragged')"> This text <strong>may</strong> be dragged.</div>in which we:
- Set the
draggableattribute to true on the element that you wish to make draggable - Add a listener for the
dragstartevent and set the drag data within this listener
Примечание:You can find more information in theMDN Drag & Drop documentation.
contentEditable
In open web apps any DOM element can be made directly editable using thecontenteditable attribute.
<div contenteditable="true">This text can be edited by the user.</div>Примечание:Compatibility information, examples and other resources can be found in theContent Editable guide.
Examples
- Tracking multiple touch points at a time
This example tracks multiple touch points at a time, allowing the user to draw in a
with more than one finger at a time. It will only work on a browser that supports touch events.<canvas>- Simple pointer lock demo
We've written a simple pointer lock demo to show you how to use it to set up a simple control system. The demo uses JavaScript to draw a ball inside a
element. When you click the canvas, pointer lock is then used to remove the mouse pointer and allow you to move the ball directly using the mouse.<canvas>- contentEditable demo
This is a working example showing how contenteditable can be used to create an editable document section, the state of which is then saved usingLocalStorage.