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WebAssembly.Memory

TheWebAssembly.Memory object is a resizableArrayBuffer orSharedArrayBuffer that holds raw bytes of memory accessed by aWebAssembly.Instance.

Both WebAssembly and JavaScript can createMemory objects.If you want to access the memory created in JS from WebAssembly, or vice versa, you can export the memory from the module to JavaScript or import memory from JavaScript to the module when it isinstantiated.

Originally you could only perform memory operations on a single memory in the Wasm module, so while multipleMemory objects could be created, there wasn't any point in doing so.More recent implementations allow WebAssemblymemory instructions to operate on a specified memory.For more information seeMultiple memories inUnderstanding WebAssembly text format.

Note:WebAssembly memory is always in little-endian format, regardless of the platform it's run on. Therefore, for portability, you should read and write multi-byte values in JavaScript usingDataView.

Constructor

WebAssembly.Memory()

Creates a newMemory object.

Instance properties

Memory.prototype.bufferRead only

Returns the buffer contained in the memory.

Instance methods

Memory.prototype.grow()

Increases the size of the memory instance by a specified number of WebAssembly pages (each one is 64KiB in size). Detaches the previousbuffer.

Examples

Creating a new Memory object

There are two ways to get aWebAssembly.Memory object. The first way is to construct it from JavaScript. The following snippet creates a new WebAssembly Memory instance with an initial size of 10 pages (640KiB), and a maximum size of 100 pages (6.4MiB). Itsbuffer property will return anArrayBuffer.

js
const memory = new WebAssembly.Memory({  initial: 10,  maximum: 100,});

The following example (seememory.html on GitHub, andview it live also) fetches and instantiates the loaded "memory.wasm" bytecode using theWebAssembly.instantiateStreaming() function, while importing the memory created in the line above. It then stores some values in that memory, exports a function, and uses the exported function to sum those values. Note the use ofDataView to access the memory so we always use little-endian format.

js
const memory = new WebAssembly.Memory({  initial: 10,  maximum: 100,});WebAssembly.instantiateStreaming(fetch("memory.wasm"), {  js: { mem: memory },}).then((obj) => {  const summands = new DataView(memory.buffer);  for (let i = 0; i < 10; i++) {    summands.setUint32(i * 4, i, true); // WebAssembly is little endian  }  const sum = obj.instance.exports.accumulate(0, 10);  console.log(sum);});

Another way to get aWebAssembly.Memory object is to have it exported by a WebAssembly module. This memory can be accessed in theexports property of the WebAssembly instance (after the memory is exported within the WebAssembly module). The following example imports a memory exported from WebAssembly with the namememory, and then prints out the first element of the memory, interpreted as anUint32Array.

js
WebAssembly.instantiateStreaming(fetch("memory.wasm")).then((obj) => {  const values = new DataView(obj.instance.exports.memory.buffer);  console.log(values.getUint32(0, true));});

Creating a shared memory

By default, WebAssembly memories are unshared. You can create ashared memory from JavaScript by passingshared: true in the constructor's initialization object:

js
const memory = new WebAssembly.Memory({  initial: 10,  maximum: 100,  shared: true,});

This memory'sbuffer property will return aSharedArrayBuffer.

Specifications

Specification
WebAssembly JavaScript Interface
# memories
Unknown specification

Browser compatibility

webassembly.api.Memory

webassembly.multiMemory

See also

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