pointsAtZ
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
ThepointsAtZ attribute represents the z location in the coordinate system established by attributeprimitiveUnits on the<filter> element of the point at which the light source is pointing, assuming that, in the initial local coordinate system, the positive z-axis comes out towards the person viewing the content and assuming that one unit along the z-axis equals one unit in x and y.
You can use this attribute with the following SVG elements:
In this article
Example
html,body,svg { height: 100%;}html
<svg viewBox="0 0 420 200" xmlns="http://www.w3.org/2000/svg"> <filter x="0" y="0" width="100%" height="100%"> <feDiffuseLighting in="SourceGraphic"> <feSpotLight x="100" y="100" z="50" pointsAtZ="0" /> </feDiffuseLighting> </filter> <filter x="0" y="0" width="100%" height="100%"> <feDiffuseLighting in="SourceGraphic"> <feSpotLight x="100" y="100" z="50" pointsAtZ="80" /> </feDiffuseLighting> </filter> <rect x="0" y="0" width="200" height="200" filter="url(#lighting1)" /> <rect x="220" y="0" width="200" height="200" filter="url(#lighting2)" /></svg>Usage notes
| Default value | 0 |
|---|---|
| Value | <number> |
| Animatable | Yes |
Specifications
| Specification |
|---|
| Filter Effects Module Level 1> # element-attrdef-fespotlight-pointsatz> |