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  1. Web
  2. JavaScript
  3. Reference
  4. Standard built-in objects
  5. Math
  6. exp()

Math.exp()

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨July 2015⁩.

TheMath.exp() static method returnse raised to the power of a number. That is

𝙼𝚊𝚝𝚑.𝚎𝚡𝚙(𝚡)=ex\mathtt{\operatorname{Math.exp}(x)} = \mathrm{e}^x

Try it

console.log(Math.exp(0));// Expected output: 1console.log(Math.exp(1));// Expected output: 2.718281828459 (approximately)console.log(Math.exp(-1));// Expected output: 0.36787944117144233console.log(Math.exp(2));// Expected output: 7.38905609893065

Syntax

js
Math.exp(x)

Parameters

x

A number.

Return value

A nonnegative number representing ex, where e isthe base of the natural logarithm.

Description

Becauseexp() is a static method ofMath, you always use it asMath.exp(), rather than as a method of aMath object you created (Math is not a constructor).

Beware thate to the power of a number very close to 0 will be very close to 1 and suffer from loss of precision. In this case, you may want to useMath.expm1 instead, and obtain a much higher-precision fractional part of the answer.

Examples

Using Math.exp()

js
Math.exp(-Infinity); // 0Math.exp(-1); // 0.36787944117144233Math.exp(0); // 1Math.exp(1); // 2.718281828459045Math.exp(Infinity); // Infinity

Specifications

Specification
ECMAScript® 2026 Language Specification
# sec-math.exp

Browser compatibility

See also

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