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  1. Web
  2. JavaScript
  3. Reference
  4. Standard built-in objects
  5. Math
  6. acos()

Math.acos()

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨July 2015⁩.

TheMath.acos() static method returns the inverse cosine (in radians) of a number. That is,

x[1,1],𝙼𝚊𝚝𝚑.𝚊𝚌𝚘𝚜(𝚡)=arccos(x)=the unique y[0,π] such that cos(y)=x\forall x \in [{-1}, 1],\;\mathtt{\operatorname{Math.acos}(x)} = \arccos(x) = \text{the unique } y \in [0, \pi] \text{ such that } \cos(y) = x

Try it

// Calculates angle of a right-angle triangle in radiansfunction calcAngle(adjacent, hypotenuse) {  return Math.acos(adjacent / hypotenuse);}console.log(calcAngle(8, 10));// Expected output: 0.6435011087932843console.log(calcAngle(5, 3));// Expected output: NaN

Syntax

js
Math.acos(x)

Parameters

x

A number between -1 and 1, inclusive, representing the angle's cosine value.

Return value

The inverse cosine (angle in radians between 0 and π, inclusive) ofx. Ifx is less than -1 or greater than 1, returnsNaN.

Description

Becauseacos() is a static method ofMath, you always use it asMath.acos(), rather than as a method of aMath object you created (Math is not a constructor).

Examples

Using Math.acos()

js
Math.acos(-2); // NaNMath.acos(-1); // 3.141592653589793 (π)Math.acos(0); // 1.5707963267948966 (π/2)Math.acos(0.5); // 1.0471975511965979 (π/3)Math.acos(1); // 0Math.acos(2); // NaN

Specifications

Specification
ECMAScript® 2026 Language Specification
# sec-math.acos

Browser compatibility

See also

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