WebGLUniformLocation
Baseline Widely available *
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
* Some parts of this feature may have varying levels of support.
Note: This feature is available inWeb Workers.
TheWebGLUniformLocation interface is part of theWebGL API and represents the location of a uniform variable in a shader program.
In this article
Description
TheWebGLUniformLocation object does not define any methods or properties of its own and its content is not directly accessible. When working withWebGLUniformLocation objects, the following methods of theWebGLRenderingContext are useful:
Examples
>Getting an uniform location
js
const canvas = document.getElementById("canvas");const gl = canvas.getContext("webgl");const location = gl.getUniformLocation(WebGLProgram, "uniformName");Specifications
| Specification |
|---|
| WebGL Specification> # 5.10> |