WebGLShaderPrecisionFormat: rangeMin property
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available inWeb Workers.
The read-onlyWebGLShaderPrecisionFormat.rangeMin property returns the base 2 log of the absolute value of the minimum value that can be represented.
In this article
Examples
js
const canvas = document.getElementById("canvas");const gl = canvas.getContext("webgl");gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).rangeMin; // 127gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).rangeMin; // 24Specifications
| Specification |
|---|
| WebGL Specification> # DOM-WebGLShaderPrecisionFormat-rangeMin> |