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  1. Web
  2. Web APIs
  3. WebGLRenderingContext
  4. validateProgram()

WebGLRenderingContext: validateProgram() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨July 2015⁩.

Note: This feature is available inWeb Workers.

TheWebGLRenderingContext.validateProgram() method of theWebGL API validates aWebGLProgram. It checks if it is successfully linked and if it can beused in the current WebGL state.

Syntax

js
validateProgram(program)

Parameters

program

AWebGLProgram to validate.

Return value

None (undefined).

Examples

js
const program = gl.createProgram();// Attach pre-existing shadersgl.attachShader(program, vertexShader);gl.attachShader(program, fragmentShader);gl.linkProgram(program);gl.validateProgram(program);if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {  const info = gl.getProgramInfoLog(program);  throw new Error(`Could not compile WebGL program. \n\n${info}`);}gl.useProgram(program);

Specifications

Specification
WebGL Specification
# 5.14.9

Browser compatibility

See also

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