Movatterモバイル変換


[0]ホーム

URL:


  1. Web
  2. Web APIs
  3. WebGLRenderingContext
  4. generateMipmap()

WebGLRenderingContext: generateMipmap() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨July 2015⁩.

Note: This feature is available inWeb Workers.

TheWebGLRenderingContext.generateMipmap() method of theWebGL API generates a set of mipmaps for aWebGLTexture object.

Mipmaps are used to create distance with objects. A higher-resolution mipmap is usedfor objects that are closer, and a lower-resolution mipmap is used for objects that arefarther away. It starts with the resolution of the texture image and halves theresolution until a 1x1 dimension texture image is created.

Syntax

js
generateMipmap(target)

Parameters

target

AGLenum specifying the binding point (target) of the active texturewhose mipmaps will be generated. Possible values:

  • gl.TEXTURE_2D: A two-dimensional texture.
  • gl.TEXTURE_CUBE_MAP: A cube-mapped texture.

When using aWebGL 2 context,the following values are available additionally:

  • gl.TEXTURE_3D: A three-dimensional texture.
  • gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.

Return value

None (undefined).

Examples

js
gl.generateMipmap(gl.TEXTURE_2D);

Specifications

Specification
WebGL Specification
# 5.14.8

Browser compatibility

See also

Help improve MDN

Learn how to contribute

This page was last modified on byMDN contributors.


[8]ページ先頭

©2009-2025 Movatter.jp