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  1. Web
  2. Web APIs
  3. WebGLRenderingContext
  4. copyTexImage2D()

WebGLRenderingContext: copyTexImage2D() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨July 2015⁩.

Note: This feature is available inWeb Workers.

ThecopyTexImage2D() method of theWebGLRenderingContext interface of theWebGL API copies pixels from the currentWebGLFramebuffer into a 2D texture image.

Syntax

js
copyTexImage2D(target, level, internalformat, x, y, width, height, border)

Parameters

target

AGLenum specifying the binding point (target) of the active texture. Possible values:

  • gl.TEXTURE_2D: A two-dimensional texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.
level

AGLint specifying the level of detail. Level 0 is the base image level and leveln is the n-th mipmap reduction level.

internalformat

AGLenum specifying how the texture should be stored after it's loaded. Possible values:

  • gl.ALPHA: Discards the red, green and blue components and reads the alpha component.
  • gl.RGB: Discards the alpha components and reads the red, green and blue components.
  • gl.RGBA: Red, green, blue and alpha components are read from the color buffer.
  • gl.LUMINANCE: Each color component is a luminance component, alpha is 1.0.
  • gl.LUMINANCE_ALPHA: Each component is a luminance/alpha component.
x

AGLint specifying the x coordinate of the lower left corner where to start copying.

y

AGLint specifying the y coordinate of the lower left corner where to start copying.

width

AGLsizei specifying the width of the texture in texels.

height

AGLsizei specifying the height of the texture in texels.

border

AGLint specifying the width of the border. Must be 0.

Return value

None (undefined).

Examples

js
gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 512, 512, 0);

Specifications

Specification
WebGL Specification
# 5.14.8

Browser compatibility

See also

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