WebGLRenderingContext: copyTexImage2D() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available inWeb Workers.
ThecopyTexImage2D() method of theWebGLRenderingContext interface of theWebGL API copies pixels from the currentWebGLFramebuffer into a 2D texture image.
In this article
Syntax
copyTexImage2D(target, level, internalformat, x, y, width, height, border)Parameters
targetA
GLenumspecifying the binding point (target) of the active texture. Possible values:gl.TEXTURE_2D: A two-dimensional texture.gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.
levelA
GLintspecifying the level of detail. Level 0 is the base image level and leveln is the n-th mipmap reduction level.internalformatA
GLenumspecifying how the texture should be stored after it's loaded. Possible values:gl.ALPHA: Discards the red, green and blue components and reads the alpha component.gl.RGB: Discards the alpha components and reads the red, green and blue components.gl.RGBA: Red, green, blue and alpha components are read from the color buffer.gl.LUMINANCE: Each color component is a luminance component, alpha is 1.0.gl.LUMINANCE_ALPHA: Each component is a luminance/alpha component.
xA
GLintspecifying the x coordinate of the lower left corner where to start copying.yA
GLintspecifying the y coordinate of the lower left corner where to start copying.widthA
GLsizeispecifying the width of the texture in texels.heightA
GLsizeispecifying the height of the texture in texels.borderA
GLintspecifying the width of the border. Must be 0.
Return value
None (undefined).
Examples
gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 512, 512, 0);Specifications
| Specification |
|---|
| WebGL Specification> # 5.14.8> |