WebGLRenderingContext: blendColor() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available inWeb Workers.
TheWebGLRenderingContext.blendColor() method of theWebGL API is used to set the source anddestination blending factors.
In this article
Syntax
blendColor(red, green, blue, alpha)Parameters
redA
GLclampffor the red component in the range of 0 to 1. Default value is 0.greenA
GLclampffor the green component in the range of 0 to 1. Default value is 0.blueA
GLclampffor the blue component in the range of 0 to 1. Default value is 0.alphaA
GLclampffor the alpha component (transparency) in the range of 0.to 1. Default value is 0.
Return value
None (undefined).
Examples
To set the blend color, use:
gl.blendColor(0, 0.5, 1, 1);To get the blend color, query theBLEND_COLOR constant which returns aFloat32Array.
gl.getParameter(gl.BLEND_COLOR);// Float32Array[0, 0.5, 1, 1]Specifications
| Specification |
|---|
| WebGL Specification> # 5.14.3> |