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  1. Web
  2. Web APIs
  3. WebGLRenderingContext
  4. bindTexture()

WebGLRenderingContext: bindTexture() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

Note: This feature is available inWeb Workers.

TheWebGLRenderingContext.bindTexture() method of theWebGL API binds a givenWebGLTexture to a target (binding point).

Syntax

js
bindTexture(target, texture)

Parameters

target

AGLenum specifying the binding point (target). Possible values:

gl.TEXTURE_2D

A two-dimensional texture.

gl.TEXTURE_CUBE_MAP

A cube-mapped texture.

When using aWebGL 2 context, the following values are available additionally:

gl.TEXTURE_3D

A three-dimensional texture.

gl.TEXTURE_2D_ARRAY

A two-dimensional array texture.

texture

AWebGLTexture object to bind.Ifnull is passed, the currently bound texture for the specified target is unbound.

Return value

None (undefined).

Exceptions

Agl.INVALID_ENUM error is thrown iftarget is notgl.TEXTURE_2D,gl.TEXTURE_CUBE_MAP,gl.TEXTURE_3D, orgl.TEXTURE_2D_ARRAY.

Examples

Binding a texture

js
const canvas = document.getElementById("canvas");const gl = canvas.getContext("webgl");const texture = gl.createTexture();gl.bindTexture(gl.TEXTURE_2D, texture);

Unbinding a texture

js
// Unbind any texture currently bound to TEXTURE_2Dgl.bindTexture(gl.TEXTURE_2D, null);

Getting current bindings

To check the current texture binding, query thegl.TEXTURE_BINDING_2D orgl.TEXTURE_BINDING_CUBE_MAP constants.

js
gl.getParameter(gl.TEXTURE_BINDING_2D);

Specifications

Specification
WebGL Specification
# 5.14.8
WebGL 2.0 Specification
# 3.7.1

Browser compatibility

See also

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