WebGLRenderingContext: bindFramebuffer() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available inWeb Workers.
TheWebGLRenderingContext.bindFramebuffer() method of theWebGL API binds to the specified target the providedWebGLFramebuffer, or, if theframebuffer argument is null, the defaultWebGLFramebuffer, which is associated with the canvas rendering context.
In this article
Syntax
bindFramebuffer(target, framebuffer)Parameters
targetA
GLenumspecifying the binding point (target). Possible values:gl.FRAMEBUFFERCollection buffer data storage of color, alpha,depth and stencil buffers used as both a destination for drawing and as a source for reading (see below).
When using aWebGL 2 context,the following values are available additionally:
gl.DRAW_FRAMEBUFFERUsed as a destination for drawing operations such as
gl.draw*,gl.clear*andgl.blitFramebuffer.gl.READ_FRAMEBUFFERUsed as a source for reading operations such as
gl.readPixelsandgl.blitFramebuffer.
framebufferA
WebGLFramebufferobject to bind, ornullfor binding theHTMLCanvasElementorOffscreenCanvasobject associated with the rendering context.
Return value
None (undefined).
Exceptions
Agl.INVALID_ENUM error is thrown iftarget is notgl.FRAMEBUFFER,gl.DRAW_FRAMEBUFFER, orgl.READ_FRAMEBUFFER.
Examples
>Binding a frame buffer
const canvas = document.getElementById("canvas");const gl = canvas.getContext("webgl");const framebuffer = gl.createFramebuffer();gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);Getting current bindings
To check the current frame buffer binding, query theFRAMEBUFFER_BINDINGconstant.
gl.getParameter(gl.FRAMEBUFFER_BINDING);Specifications
| Specification |
|---|
| WebGL Specification> # 5.14.6> |
| WebGL 2.0 Specification> # 3.7.1> |