WebGLRenderingContext: bindBuffer() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available inWeb Workers.
TheWebGLRenderingContext.bindBuffer() method of theWebGL API binds a givenWebGLBuffer to a target.
In this article
Syntax
bindBuffer(target, buffer)Parameters
targetA
GLenumspecifying the binding point (target). Possible values:gl.ARRAY_BUFFERBuffer containing vertex attributes, such asvertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFERBuffer used for element indices.
When using aWebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFERBuffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFERBuffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFERBuffer for transform feedback operations.
gl.UNIFORM_BUFFERBuffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFERBuffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFERBuffer used for pixel transfer operations.
bufferA
WebGLBufferto bind.
Return value
None (undefined).
Exceptions
Only one target can be bound to a givenWebGLBuffer. An attempt to bindthe buffer to another target will throw anINVALID_OPERATION error and thecurrent buffer binding will remain the same.
AWebGLBuffer which has been marked for deletion withdeleteBuffer cannot be(re-)bound. An attempt to do so will generate anINVALID_OPERATION error,and the current binding will remain untouched.
Examples
>Binding a buffer to a target
const canvas = document.getElementById("canvas");const gl = canvas.getContext("webgl");const buffer = gl.createBuffer();gl.bindBuffer(gl.ARRAY_BUFFER, buffer);Getting current bindings
To check the current buffer bindings, query theARRAY_BUFFER_BINDINGandELEMENT_ARRAY_BUFFER_BINDING constants.
gl.getParameter(gl.ARRAY_BUFFER_BINDING);gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING);Specifications
| Specification |
|---|
| WebGL Specification> # 5.14.5> |
| WebGL 2.0 Specification> # 3.7.1> |