WebGLRenderbuffer
Baseline Widely available *
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
* Some parts of this feature may have varying levels of support.
Note: This feature is available inWeb Workers.
TheWebGLRenderbuffer interface is part of theWebGL API and represents a buffer that can contain an image, or that can be a source or target of a rendering operation.
In this article
Description
TheWebGLRenderbuffer object does not define any methods or properties of its own and its content is not directly accessible. When working withWebGLRenderbuffer objects, the following methods are useful:
WebGLRenderingContext.bindRenderbuffer()WebGLRenderingContext.createRenderbuffer()WebGLRenderingContext.deleteRenderbuffer()WebGLRenderingContext.framebufferRenderbuffer()WebGLRenderingContext.getRenderbufferParameter()WebGLRenderingContext.isRenderbuffer()WebGLRenderingContext.renderbufferStorage()WebGL2RenderingContext.renderbufferStorageMultisample()
Examples
>Creating a render buffer
js
const canvas = document.getElementById("canvas");const gl = canvas.getContext("webgl");const buffer = gl.createRenderbuffer();Specifications
| Specification |
|---|
| WebGL Specification> # 5.7> |
Browser compatibility
See also
WebGLRenderingContext.bindRenderbuffer()WebGLRenderingContext.createRenderbuffer()WebGLRenderingContext.deleteRenderbuffer()WebGLRenderingContext.framebufferRenderbuffer()WebGLRenderingContext.getRenderbufferParameter()WebGLRenderingContext.isRenderbuffer()WebGLRenderingContext.renderbufferStorage()- Other buffers:
WebGLBuffer,WebGLFramebuffer