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  1. Web
  2. Web APIs
  3. WebGL2RenderingContext
  4. blitFramebuffer()

WebGL2RenderingContext: blitFramebuffer() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨September 2021⁩.

Note: This feature is available inWeb Workers.

TheWebGL2RenderingContext.blitFramebuffer() method oftheWebGL 2 API transfers a block of pixelsfrom the read framebuffer to the draw framebuffer. Read and draw framebuffers are boundusingWebGLRenderingContext.bindFramebuffer().

Syntax

js
blitFramebuffer(srcX0, srcY0, srcX1, srcY1,                dstX0, dstY0, dstX1, dstY1,                mask, filter)

Parameters

srcX0,srcY0,srcX1,srcY1

AGLint specifying the bounds of the source rectangle.

dstX0,dstY0,dstX1,dstY1

AGLint specifying the bounds of the destination rectangle.

mask

AGLbitfield specifying a bitwise OR mask indicating which buffersare to be copied. Possible values:

  • gl.COLOR_BUFFER_BIT
  • gl.DEPTH_BUFFER_BIT
  • gl.STENCIL_BUFFER_BIT
filter

AGLenum specifying the interpolation to be applied if the image isstretched. Possible values:

  • gl.NEAREST
  • gl.LINEAR

Return value

None (undefined).

Examples

js
gl.blitFramebuffer(  0,  0,  canvas.width,  canvas.height,  0,  0,  canvas.width,  canvas.height,  gl.COLOR_BUFFER_BIT,  gl.NEAREST,);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.4

Browser compatibility

See also

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