WEBGL_debug_renderer_info extension
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2017.
TheWEBGL_debug_renderer_info extension is part of theWebGL API and exposes two constants with information about the graphics driver for debugging purposes.
Depending on the privacy settings of the browser, this extension might only be available to privileged contexts. Generally, the graphics driver information should only be used in edge cases to optimize your WebGL content or to debug GPU problems. TheWebGLRenderingContext.getParameter() method can help you to detect which features are supported and thefailIfMajorPerformanceCaveat context attribute lets you control if a context should be returned at all, if the performance would be dramatically slow.
WebGL extensions are available using theWebGLRenderingContext.getExtension() method. For more information, see alsoUsing Extensions in theWebGL tutorial.
In this article
Constants
- ext.UNMASKED_VENDOR_WEBGL
Vendor string of the graphics driver.
- ext.UNMASKED_RENDERER_WEBGL
Renderer string of the graphics driver.
Examples
With the help of this extension, privileged contexts are able to retrieve debugging information about the user's graphic driver:
const canvas = document.getElementById("canvas");const gl = canvas.getContext("webgl");const debugInfo = gl.getExtension("WEBGL_debug_renderer_info");const vendor = gl.getParameter(debugInfo.UNMASKED_VENDOR_WEBGL);const renderer = gl.getParameter(debugInfo.UNMASKED_RENDERER_WEBGL);console.log(vendor);console.log(renderer);Specifications
| Specification |
|---|
| WebGL WEBGL_debug_renderer_info Khronos Ratified Extension Specification> |