VRDisplay: depthNear property
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see thecompatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
Non-standard: This feature is not standardized. We do not recommend using non-standard features in production, as they have limited browser support, and may change or be removed. However, they can be a suitable alternative in specific cases where no standard option exists.
ThedepthNear property of theVRDisplay interface gets and sets the z-depth defining the near plane of theeye view frustum, i.e., the nearest viewable boundary of the scene.
Note:This property was part of the oldWebVR API. It has been superseded by theWebXR Device API.
Generally you should leave the value as is, but you might want to increase it if you are trying to improve performance on slower computers, and/or your UI makes sense with the near boundary made further away.
In this article
Value
A double, representing the z-depth in meters; its initial value is0.01.
Examples
let vrDisplay;navigator.getVRDisplays().then((displays) => { vrDisplay = displays[0]; vrDisplay.depthNear = 1.0; vrDisplay.depthFar = 7500.0;});Specifications
This property was part of the oldWebVR API that has been superseded by theWebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the newWebXR APIs, it is recommended to rely on frameworks, likeA-Frame,Babylon.js, orThree.js, or apolyfill, to develop WebXR applications that will work across all browsers. ReadMeta's Porting from WebVR to WebXR guide for more information.