Movatterモバイル変換


[0]ホーム

URL:


  1. Web
  2. Web APIs
  3. RTCRtpReceiver
  4. jitterBufferTarget

RTCRtpReceiver: jitterBufferTarget property

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

ThejitterBufferTarget property of theRTCRtpReceiver interface is aDOMHighResTimeStamp that indicates the application's preferred duration, in milliseconds, for which thejitter buffer should hold media before playing it out.

The application can use it to influence the tradeoff between playout delay and the risk of running out of audio or video frames due to network jitter.

Value

ADOMHighResTimeStamp that indicates the current jitter buffer target hold time, in milliseconds.

The value can be set to a positive value of no greater than 4000 milliseconds.

Exceptions

RangeError

Thrown if the target is set to a negative value or a value that is greater than 4000 milliseconds.

Description

The value of the attribute influences the amount of buffering done by the user agent, which in turn affects retransmissions and packet loss recovery.

Note that the attribute "influences" the jitter buffer target of the user agent, but does not directly set it.The actual user agent jitter buffer target will vary between maximum and minimum allowed values that reflects a target range that the user agent can provide based on network conditions and memory constraints, and can change at any time.The value returned byjitterBufferTarget is not affected by the actual target of the user agent.

The average jitter buffer delay can be calculated by dividing theRTCInboundRtpStreamStats.jitterBufferTargetDelay by theRTCInboundRtpStreamStats.jitterBufferEmittedCount .In order to observe the effects of modifying the jitter buffer target you can track the change in the value of this average over time.You can also compare to thejitterBufferMinimumDelay (or its average) in order to factor out the intrinsic network factors that affect the delay.

IfRTCRtpReceiver audio and video tracks are synchronized, then the larger of the two receiversjitterBufferTarget should be used for both receivers.

Specifications

Specification
WebRTC: Real-Time Communication in Browsers
# dom-rtcrtpreceiver-jitterbuffertarget

Browser compatibility

Help improve MDN

Learn how to contribute

This page was last modified on byMDN contributors.


[8]ページ先頭

©2009-2025 Movatter.jp