OES_texture_float extension
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
TheOES_texture_float extension is part of theWebGL API and exposes floating-point pixel types for textures.
WebGL extensions are available using theWebGLRenderingContext.getExtension() method. For more information, see alsoUsing Extensions in theWebGL tutorial.
In this article
Extended methods
This extension extendsWebGLRenderingContext.texImage2D() andWebGLRenderingContext.texSubImage2D():
- The
typeparameter now acceptsgl.FLOAT. - The
pixelsparameter now accepts aFloat32Array.
Limitation: Linear filtering
Linear filtering on floating-point textures is not allowed with this extension. If you set the magnification or minification filter in theWebGLRenderingContext.texParameter() method to one ofgl.LINEAR,gl.LINEAR_MIPMAP_NEAREST,gl.NEAREST_MIPMAP_LINEAR, orgl.LINEAR_MIPMAP_LINEAR, and use floating-point textures, the texture will be marked as incomplete.
To use linear filtering on floating-point textures, enable theOES_texture_float_linear extension in addition to this extension.
Floating-point color buffers
This extension implicitly enables theWEBGL_color_buffer_float extension (if supported), which allows rendering to 32-bit floating-point color buffers.
Examples
const ext = gl.getExtension("OES_texture_float");const texture = gl.createTexture();gl.bindTexture(gl.TEXTURE_2D, texture);gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.FLOAT, image);Specifications
| Specification |
|---|
| WebGL OES_texture_float Khronos Ratified Extension Specification> |