MouseEvent
Baseline Widely available *
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
* Some parts of this feature may have varying levels of support.
TheMouseEvent interface represents events that occur due to the user interacting with a pointing device (such as a mouse).Common events using this interface includeclick,dblclick,mouseup,mousedown.
MouseEvent derives fromUIEvent, which in turn derives fromEvent.Though theMouseEvent.initMouseEvent() method is kept for backward compatibility, creating of aMouseEvent object should be done using theMouseEvent() constructor.
Several more specific events are based onMouseEvent, includingWheelEvent,DragEvent, andPointerEvent.
In this article
Constructor
MouseEvent()Creates a
MouseEventobject.
Static properties
MouseEvent.WEBKIT_FORCE_AT_MOUSE_DOWNNon-standardRead onlyMinimum force necessary for a normal click.
MouseEvent.WEBKIT_FORCE_AT_FORCE_MOUSE_DOWNNon-standardRead onlyMinimum force necessary for a force click.
Instance properties
This interface also inherits properties of its parents,UIEvent andEvent.
MouseEvent.altKeyRead onlyReturns
trueif thealt key was down when the mouse event was fired.MouseEvent.buttonRead onlyThe button number that was pressed or released (if applicable) when the mouse event was fired.
MouseEvent.buttonsRead onlyThe buttons being pressed (if any) when the mouse event was fired.
MouseEvent.clientXRead onlyThe X coordinate of the mouse pointer inviewport coordinates.
MouseEvent.clientYRead onlyThe Y coordinate of the mouse pointer inviewport coordinates.
MouseEvent.ctrlKeyRead onlyReturns
trueif thecontrol key was down when the mouse event was fired.MouseEvent.layerXNon-standardRead onlyReturns the horizontal coordinate of the event relative to the current layer.
MouseEvent.layerYNon-standardRead onlyReturns the vertical coordinate of the event relative to the current layer.
MouseEvent.metaKeyRead onlyReturns
trueif themeta key was down when the mouse event was fired.MouseEvent.movementXRead onlyThe X coordinate of the mouse pointer relative to the position of the last
mousemoveevent.MouseEvent.movementYRead onlyThe Y coordinate of the mouse pointer relative to the position of the last
mousemoveevent.MouseEvent.offsetXRead onlyThe X coordinate of the mouse pointer relative to the position of the padding edge of the target node.
MouseEvent.offsetYRead onlyThe Y coordinate of the mouse pointer relative to the position of the padding edge of the target node.
MouseEvent.pageXRead onlyThe X coordinate of the mouse pointer relative to the whole document.
MouseEvent.pageYRead onlyThe Y coordinate of the mouse pointer relative to the whole document.
MouseEvent.relatedTargetRead onlyThe secondary target for the event, if there is one.
MouseEvent.screenXRead onlyThe X coordinate of the mouse pointer inscreen coordinates.
MouseEvent.screenYRead onlyThe Y coordinate of the mouse pointer inscreen coordinates.
MouseEvent.shiftKeyRead onlyReturns
trueif theshift key was down when the mouse event was fired.MouseEvent.mozInputSourceNon-standardRead onlyThe type of device that generated the event (one of the
MOZ_SOURCE_*constants).This lets you, for example, determine whether a mouse event was generated by an actual mouse or by a touch event (which might affect the degree of accuracy with which you interpret the coordinates associated with the event).MouseEvent.webkitForceNon-standardRead onlyThe amount of pressure applied when clicking.
MouseEvent.xRead onlyAlias for
MouseEvent.clientX.MouseEvent.yRead onlyAlias for
MouseEvent.clientY.
Instance methods
This interface also inherits methods of its parents,UIEvent andEvent.
MouseEvent.getModifierState()Returns the current state of the specified modifier key. See
KeyboardEvent.getModifierState()for details.MouseEvent.initMouseEvent()DeprecatedInitializes the value of a
MouseEventcreated. If the event has already been dispatched, this method does nothing.
Example
This example demonstrates simulating a click (programmatically generating a click event) on a checkbox using DOM methods.Event state (canceled or not) is then determined with the return value of methodEventTarget.dispatchEvent().
HTML
<p> <label><input type="checkbox" /> Checked</label></p><p> <button>Click me to send a MouseEvent to the checkbox</button></p>JavaScript
function simulateClick() { // Get the element to send a click event const cb = document.getElementById("checkbox"); // Create a synthetic click MouseEvent let evt = new MouseEvent("click", { bubbles: true, cancelable: true, view: window, }); // Send the event to the checkbox element cb.dispatchEvent(evt);}document.getElementById("button").addEventListener("click", simulateClick);Result
Specifications
| Specification |
|---|
| UI Events> # interface-mouseevent> |
| CSSOM View Module> # extensions-to-the-mouseevent-interface> |
| Pointer Lock 2.0> # extensions-to-the-mouseevent-interface> |
Browser compatibility
See also
- Its direct parent,
UIEvent PointerEvent: For advanced pointer events, including multi-touch