ImageData
Baseline Widely available *
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
* Some parts of this feature may have varying levels of support.
Note: This feature is available inWeb Workers.
TheImageData
interface represents the underlying pixel data of an area of a<canvas>
element.
It is created using theImageData()
constructor or creator methods on theCanvasRenderingContext2D
object associated with a canvas:createImageData()
andgetImageData()
. It can also be used to set a part of the canvas by usingputImageData()
.
In this article
Constructors
ImageData()
Creates an
ImageData
object from a givenUint8ClampedArray
orFloat16Array
and the size of the image it contains. If no array is given, it creates an image of a transparent black rectangle. Note that this is the most common way to create such an object in workers ascreateImageData()
is not available there.
Instance properties
ImageData.data
Read onlyA
Uint8ClampedArray
orFloat16Array
representing a one-dimensional array containing the data in the RGBA order. The order goes by rows from the top-left pixel to the bottom-right.ImageData.colorSpace
Read onlyA string indicating the color space of the image data.
ImageData.height
Read onlyAn
unsigned long
representing the actual height, in pixels, of theImageData
.ImageData.width
Read onlyAn
unsigned long
representing the actual width, in pixels, of theImageData
.ImageData.pixelFormat
Read onlyExperimentalA string indicating the format to use for the
ImageData
.
Specifications
Specification |
---|
HTML> # imagedata> |
Browser compatibility
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See also
CanvasRenderingContext2D
- The
<canvas>
element and its associated interface,HTMLCanvasElement
.