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  1. Web
  2. Web APIs
  3. HTMLMediaElement
  4. canplaythrough

HTMLMediaElement: canplaythrough event

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨July 2015⁩.

Thecanplaythrough event is fired when the user agent can play the media, and estimates that enough data has been loaded to play the media up to its end without having to stop for further buffering of content.

This event is not cancelable and does not bubble.

Syntax

Use the event name in methods likeaddEventListener(), or set an event handler property.

js
addEventListener("canplaythrough", (event) => { })oncanplaythrough = (event) => { }

Event type

A genericEvent.

Examples

These examples add an event listener for the HTMLMediaElement'scanplaythrough event, then post a message when that event handler has reacted to the event firing.

UsingaddEventListener():

js
const video = document.querySelector("video");video.addEventListener("canplaythrough", (event) => {  console.log(    "I think I can play through the entire video without having to stop to buffer.",  );});

Using theoncanplaythrough event handler property:

js
const video = document.querySelector("video");video.oncanplaythrough = (event) => {  console.log(    "I think I can play through the entire video without having to stop to buffer.",  );};

Specifications

Specification
HTML
# event-media-canplaythrough
HTML
# handler-oncanplaythrough

Browser compatibility

Related Events

See also

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