HTMLMediaElement: canplay event
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Thecanplay event is fired when the user agent can play the media, but estimates that not enough data has been loaded to play the media up to its end without having to stop for further buffering of content.
This event is not cancelable and does not bubble.
In this article
Syntax
Use the event name in methods likeaddEventListener(), or set an event handler property.
js
addEventListener("canplay", (event) => { })oncanplay = (event) => { }Event type
A genericEvent.
Examples
These examples add an event listener for the HTMLMediaElement'scanplay event, then post a message when that event handler has reacted to the event firing.
UsingaddEventListener():
js
const video = document.querySelector("video");video.addEventListener("canplay", (event) => { console.log("Video can start, but not sure it will play through.");});Using theoncanplay event handler property:
js
const video = document.querySelector("video");video.oncanplay = (event) => { console.log("Video can start, but not sure it will play through.");};Specifications
| Specification |
|---|
| HTML> # event-media-canplay> |
| HTML> # handler-oncanplay> |
Browser compatibility
Related Events
- The HTMLMediaElement
playingevent - The HTMLMediaElement
waitingevent - The HTMLMediaElement
seekingevent - The HTMLMediaElement
seekedevent - The HTMLMediaElement
endedevent - The HTMLMediaElement
loadedmetadataevent - The HTMLMediaElement
loadeddataevent - The HTMLMediaElement
canplaythroughevent - The HTMLMediaElement
durationchangeevent - The HTMLMediaElement
timeupdateevent - The HTMLMediaElement
playevent - The HTMLMediaElement
pauseevent - The HTMLMediaElement
ratechangeevent - The HTMLMediaElement
volumechangeevent - The HTMLMediaElement
suspendevent - The HTMLMediaElement
emptiedevent - The HTMLMediaElement
stalledevent