HTMLCanvasElement: getContext() method
Baseline Widely available *
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
* Some parts of this feature may have varying levels of support.
TheHTMLCanvasElement.getContext() method returns a drawing context on the canvas, ornull if the context identifier is not supported, or the canvas has already been set to a different context mode.
Later calls to this method on the same canvas element, with the samecontextType argument, will always return the same drawing context instance as was returned the first time the method was invoked. It is not possible to get a different drawing context object on a given canvas element.
In this article
Syntax
getContext(contextType)getContext(contextType, contextAttributes)Parameters
contextTypeA string containing the context identifier defining the drawing context associated to the canvas. Possible values are:
"2d"Creates a
CanvasRenderingContext2Dobject representing a two-dimensional rendering context."webgl"(or"experimental-webgl")Creates a
WebGLRenderingContextobject representing a three-dimensional rendering context. This context is only available on browsers that implementWebGL version 1 (OpenGL ES 2.0)."webgl2"Creates a
WebGL2RenderingContextobject representing a three-dimensional rendering context. This context is only available on browsers that implementWebGL version 2 (OpenGL ES 3.0)."webgpu"Creates a
GPUCanvasContextobject representing a three-dimensional rendering context for WebGPU render pipelines. This context is only available on browsers that implementThe WebGPU API."bitmaprenderer"Creates an
ImageBitmapRenderingContextwhich only provides functionality to replace the content of the canvas with a givenImageBitmap.
Note:The identifier
"experimental-webgl"is usedin new implementations of WebGL. These implementations have either not reachedtest suite conformance, or the graphics drivers on the platform are not yetstable. TheKhronos Group certifies WebGLimplementations under certainconformance rules.contextAttributesOptionalYou can use several context attributes when creating your rendering context, for example:
jsconst gl = canvas.getContext("webgl", { antialias: false, depth: false,});2d context attributes:
alphaA boolean value that indicates if the canvas contains an alpha channel. If set to
false, the browser now knows that the backdrop is always opaque, which can speed up drawing of transparent content and images.colorSpaceOptionalSpecifies the color space of the rendering context. Possible values are:
"srgb"selects thesRGB color space. This is the default value."display-p3"selects thedisplay-p3 color space.
colorTypeOptionalSpecifies the color type of the rendering context. Possible values are:
"unorm8"sets the color channels to 8 bit unsigned values. This is the default value."float16"sets the color channels to 16-bit floating-point values.
desynchronizedA boolean value that hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop.
willReadFrequentlyA boolean value that indicates whether or not a lot of read-back operations are planned. This will force the use of a software (instead of hardware accelerated) 2D canvas and can save memory when calling
getImageData()frequently.
WebGL context attributes:
alphaA boolean value that indicates if the canvas contains an alpha buffer.
depthA boolean value that indicates that the drawing buffer is requested to have a depth buffer of at least 16 bits.
stencilA boolean value that indicates that the drawing buffer is requested to have a stencil buffer of at least 8 bits.
desynchronizedA boolean value that hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop.
antialiasA boolean value that indicates whether or not to perform anti-aliasing if possible.
failIfMajorPerformanceCaveatA boolean value that indicates if a context will be created if the system performance is low or if no hardware GPU is available.
powerPreferenceA hint to the user agent indicating what configuration of GPU is suitable for the WebGL context. Possible values are:
"default"Let the user agent decide which GPU configuration is most suitable. This is the default value.
"high-performance"Prioritizes rendering performance over power consumption.
"low-power"Prioritizes power saving over rendering performance.
premultipliedAlphaA boolean value that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
preserveDrawingBufferIf the value is true the buffers will not be cleared and will preserve their values until cleared or overwritten by the author.
xrCompatibleA boolean value that hints to the user agent to use a compatible graphics adapter for animmersive XR device. Setting this synchronous flag at context creation is discouraged; rather call the asynchronous
WebGLRenderingContext.makeXRCompatible()method the moment you intend to start an XR session.
Note:The WebGPU specification does not define any specific context attributes for
getContext(). Instead, it provides configuration options via theGPUCanvasContext.configure()method.
Return value
A rendering context which is either a
CanvasRenderingContext2Dfor"2d",WebGLRenderingContextfor"webgl"and"experimental-webgl",WebGL2RenderingContextfor"webgl2",GPUCanvasContextfor"webgpu",ImageBitmapRenderingContextfor"bitmaprenderer".
If the context identifier is not supported, or the canvas has already been set to a different context mode,null is returned.
Exceptions
InvalidStateErrorDOMExceptionThrows if the canvas has transferred its control to offscreen by calling
HTMLCanvasElement.transferControlToOffscreen().
Examples
Given this<canvas> element:
<canvas width="300" height="300"></canvas>You can get a2d context of the canvas with the following code:
const canvas = document.getElementById("canvas");const ctx = canvas.getContext("2d");console.log(ctx); // CanvasRenderingContext2D { /* … */ }Now you have the2D rendering context for a canvas and you can draw within it.
Specifications
| Specification |
|---|
| HTML> # dom-canvas-getcontext-dev> |
Browser compatibility
See also
HTMLCanvasElement: Interface used to define theHTMLCanvasElement.getContext()methodOffscreenCanvas.getContext()CanvasRenderingContext2D.getContextAttributes(),WebGLRenderingContext.getContextAttributes()CanvasRenderingContext2D,ImageBitmapRenderingContext,WebGLRenderingContext,WebGL2RenderingContext,GPUCanvasContext: Available rendering contexts- DCI-P3 color space on Wikipedia
- sRGB color space on Wikipedia