HTMLCanvasElement: captureStream() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since January 2020.
ThecaptureStream() method of theHTMLCanvasElement interface returns aMediaStreamwhich includes aCanvasCaptureMediaStreamTrack containing a real-time video capture of the canvas's contents.
In this article
Syntax
captureStream()captureStream(frameRate)Parameters
frameRateOptionalA double-precision floating-point value that indicates the rate of capture of eachframe. If not set, a new frame will be captured each time the canvas changes; if setto
0, frames will not be captured automatically; instead, they will onlybe captured when the returned track'srequestFrame()method iscalled.
Return value
A reference to aMediaStream object, which has a singleCanvasCaptureMediaStreamTrack in it.
Exceptions
NotSupportedErrorDOMExceptionThrown if the value of
frameRateis negative.SecurityErrorDOMExceptionThe canvas's bitmap is not origin clean;at least some of its contents have or may have been loaded from a site other than the one from which the document itself was loaded.
Example
// Find the canvas element to captureconst canvasElt = document.querySelector("canvas");// Get the streamconst stream = canvasElt.captureStream(25); // 25 FPS// Do things to the stream// E.g. Send it to another computer using an RTCPeerConnection// pc is an RTCPeerConnection created elsewherestream.getTracks().forEach((track) => pc.addTrack(track, stream));Specifications
| Specification |
|---|
| Media Capture from DOM Elements> # dom-htmlcanvaselement-capturestream> |
Browser compatibility
See also
HTMLMediaElement.captureStream(), which allows capturing a streamfrom a media element.MediaStream- Media Capture and Streams API