GPUInternalError
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TheGPUInternalError interface of theWebGPU API describes an application error indicating that an operation failed for a system or implementation-specific reason, even when all validation requirements were satisfied.
It represents one of the types of errors surfaced byGPUDevice.popErrorScope and theuncapturederror event.
Internal errors occur when something happens in the WebGPU implementation that wasn't caught by validation and wasn't clearly identifiable as an out-of-memory error. It generally means that an operation your code performed hit a system limit in a way that was difficult to express with WebGPU'ssupported limits. The same operation might succeed on a different device. These can only be raised by pipeline creation, usually if the shader is too complex for the device.
In this article
Constructor
GPUInternalError()Creates a new
GPUInternalErrorobject instance.
Instance properties
Themessage property is inherited from its parent,GPUError:
messageExperimentalRead onlyA string providing a human-readable message that explains why the error occurred.
Examples
The following example uses an error scope to capture a suspected validation error, logging it to the console.
device.pushErrorScope("internal");let module = device.createShaderModule({ code: shader, // REALLY complex shader});device.popErrorScope().then((error) => { if (error) { // error is a GPUInternalError object instance module = null; console.error(`An error occurred while creating shader: ${error.message}`); }});Specifications
| Specification |
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| WebGPU> # gpuinternalerror> |