GPUDevice: uncapturederror event
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only insecure contexts (HTTPS), in some or allsupporting browsers.
Note: This feature is available inWeb Workers.
Theuncapturederror event of theGPUDevice interface is fired when an error is thrown that has not been observed by a GPU error scope, to provide a way to report unexpected errors.
Known error cases should be handled usingpushErrorScope() andpopErrorScope().
In this article
Syntax
Use the event name in methods likeaddEventListener(), or set an event handler property.
addEventListener("uncapturederror", (event) => { })onuncapturederror = (event) => { }Event type
AGPUUncapturedErrorEvent. Inherits fromEvent.
Examples
You could use something like the following as a global mechanism to pick up any errors that aren't handled by error scopes and capture them.
device.addEventListener("uncapturederror", (event) => { // Re-surface the error. console.error("A WebGPU error was not captured:", event.error); reportErrorToServer({ type: event.error.constructor.name, message: event.error.message, });});SeeWebGPU Error Handling best practices for more examples and information.
Specifications
| Specification |
|---|
| WebGPU> # dom-gpudevice-onuncapturederror> |
Browser compatibility
See also
- TheWebGPU API