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  3. GPUComputePipeline

GPUComputePipeline

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Secure context: This feature is available only insecure contexts (HTTPS), in some or allsupporting browsers.

Note: This feature is available inWeb Workers.

TheGPUComputePipeline interface of theWebGPU API represents a pipeline that controls the compute shader stage and can be used in aGPUComputePassEncoder.

AGPUComputePipeline object instance can be created using theGPUDevice.createComputePipeline() orGPUDevice.createComputePipelineAsync() methods.

Instance properties

label

A string providing a label that can be used to identify the object, for example inGPUError messages or console warnings.

Instance methods

getBindGroupLayout()

Returns the pipeline'sGPUBindGroupLayout object with the given index (i.e., included in the originatingGPUDevice.createComputePipeline() orGPUDevice.createComputePipelineAsync() call's pipeline layout).

Examples

Note:TheWebGPU samples feature many more examples.

Basic example

Ourbasic compute demo shows a process of:

js
// …const bindGroupLayout = device.createBindGroupLayout({  entries: [    {      binding: 0,      visibility: GPUShaderStage.COMPUTE,      buffer: {        type: "storage",      },    },  ],});const computePipeline = device.createComputePipeline({  layout: device.createPipelineLayout({    bindGroupLayouts: [bindGroupLayout],  }),  compute: {    module: shaderModule,    entryPoint: "main",  },});// …

Specifications

Specification
WebGPU
# gpucomputepipeline

Browser compatibility

See also

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